|
|
|
 |

October 19th, 2007, 03:54 PM
|
 |
Major General
|
|
Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
|
|
Re: Finally got it!..now a question on manual use?
I really find the summons list extremely important. When you diversify in magic you do it one of two ways.
1. You discover an indy province, or special magic site that lets you recruit a new unit that offers a new magic path.
2. You summon a creature with paths in a given type of magic.
Jazzepi
|

October 19th, 2007, 05:30 PM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Some more notes
From the lab's research screen, you can view the descriptions of the various spells and rituals, including those you haven't yet researched.
Icons and statistics also tend to have their own descriptions, as does every monster.
Three hints to reduce frustration:
- If an independent force seems to be wasting away over
time, for no apparent reason... there IS a reason.
- Many an inexperienced player has hurled vehement curses
at Lizard Shamen.
- If you don't start with an awake pretender, with magic...
hire a mage the first turn.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

October 19th, 2007, 06:45 PM
|
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
|
|
Re: Some more notes
If you're interested in an oddball race like atlantis or agartha:
I suggest a small map with one easy ai opponent that never changes. That way you limit your learning curve to just two nations and the spells. You won't have to hit the books often.
Once you start winning, you can introduce random nations. You really don't need to understand most of the mechanics until you get into MP. Then, you'll want to brush up on the specifics of things such as gem use and movement priorities.
You may occasionally want to go into your saved game folder and make a backup, so you can do whatifs for learning.
|

October 22nd, 2007, 10:48 PM
|
Private
|
|
Join Date: May 2002
Location: Arkansas
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some more notes
ok
completed tutorial..Notice some values were different than the manual..so I guess i'm on my own.lol
Tom
|

October 23rd, 2007, 01:36 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Some more notes
Some things have been updated with the patches and affected certain values. Updating the manual is always a bigger undertaking since the end result is printed, not software.
|

October 23rd, 2007, 08:49 AM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Some more notes
You have had the game for a few days and have learned that this is not Civ. From you prior post, I'm sure that means you will like it, no matter how you chose to play.
Would I be in error assuming that you also played the text Zork games, back in the day, so to speak?
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

October 23rd, 2007, 12:04 PM
|
Private
|
|
Join Date: May 2002
Location: Arkansas
Posts: 43
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Some more notes
yes i have
|

October 23rd, 2007, 12:32 PM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Some more notes
That dates us.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|