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October 19th, 2007, 04:49 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Age of Wonders Mod
Yes, it's hard limit for descriptions added by mod. You can go over the limit via multiple mods or just one megamod that has that many descriptions. Any more than that and they start getting overwritten. It's a limit that seems to be set in stone, but it was discovered through trial and error and probably has something to do with array sizes reserved for that kind of things.
I have not tested it myself, I've compiled those bug reports just on the basis of what Sombre, Ich and the others have said, since they can generally be trusted to report things in depth and accurately.
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October 19th, 2007, 06:32 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Age of Wonders Mod
I really liked AoW 1, shadow magic was frankly a bit of a let down for me, but still very cool, I might be able to help you with some unit graphics, not ships or siege weapons, but for those you should look through a bunch of other mods, I've very sure I've come across 1 or two mods that have some artillery in dom 3 and 1 or 2 in dom 2, Oh! one of them is on the illwinter home page ( http://www.illwinter.com ) it's a two nation orc one.
But anyway, you can give me some tasks with units and I'll do my best, if you wanna see my previous work check out the "Pirate Nation" it may be on the second page by now.
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October 20th, 2007, 12:48 PM
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Corporal
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Join Date: Nov 2005
Posts: 88
Thanks: 1
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Re: Age of Wonders Mod
It's a very good idea. I tried to make an AoW mod but I don't have skills for graphics and I give up for this reason.
Another problem is the transport unit like the air galley. There isn't any similar system in dominions. The only idea I have to simulate this is to give supply bonus for transport unit.
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October 20th, 2007, 02:12 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
Posts: 2,059
Thanks: 229
Thanked 106 Times in 71 Posts
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Re: Age of Wonders Mod
Transport units are hard to pull off. The only transport like ability in the game really is sailing. In my Master of Magic mod I gave the Draconian airship sailing so it had some sort of transport mechanism. The disadvantage of course is that the AI loves to make prophets out of airships. But I just use my imagination and pretend like the captain is the prophet 
__________________
BLAH BLAH BLAH BLAH NEXT TURN.
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October 20th, 2007, 03:41 PM
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Corporal
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Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Age of Wonders Mod
Thanks, Juzza - right now I'm feeling around for what is possible, as I did not know about the unit DESCRIPTION limit! For recolored units, I will definitely want a musketeer, a female Elven archer, something to stand in for Julia, possibly some Dwarven units, but most of the other races I think are around. Then there's machines, which as you say should be around. But THANKS for your offer! I will definitely take you up on it once I know what I need (if you want to suggest anything, go ahead)!
Just to clarify on the descriptions: there suppose that you try to load two separate mods each of which have 150 descriptions. Will this overwrite each-other?
Anyhow, yes, I was intending on making flagships and transport ships not only sailing but also give them the ability to allow troops under their "command" to enter the sea. It doesn't matter if the AI wants to make Prophets out of them; after all, if they are the commanders that go into the sea, then ordinary commanders can't go, so there have to be applicable prophets. 
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October 20th, 2007, 07:01 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
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Re: Age of Wonders Mod
Okay, There are a few hoburg mods around, (hoburgs are practically dwarves) So we can probably modify some of them, theres also the 11 nation mod for the Black Moon armies that has two dwarven nations. The 11 nation mod also have at least two elven nations. In case you wanna source some stuff from them, un, theres also Salvania, or something which is an elven nation with good graphics. Also one of the hoburg mods has some siege equipment so, whenever you have a list of stuff that needs doing I'll be ready!
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October 21st, 2007, 02:44 AM
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Corporal
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Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
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Re: Age of Wonders Mod
I hadn't considered that there might be other mods already out there that would have done some of the work already. I would like to preserve as many Dominions nations as I can still, so where possible I would like to modify existing Dominions units than replace them wholesale. But I will look in the mod list thread and get back to you tomorrow - thanks!
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