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  #1  
Old October 19th, 2007, 06:32 PM
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Juzza Juzza is offline
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Default Re: Age of Wonders Mod

I really liked AoW 1, shadow magic was frankly a bit of a let down for me, but still very cool, I might be able to help you with some unit graphics, not ships or siege weapons, but for those you should look through a bunch of other mods, I've very sure I've come across 1 or two mods that have some artillery in dom 3 and 1 or 2 in dom 2, Oh! one of them is on the illwinter home page ( http://www.illwinter.com ) it's a two nation orc one.

But anyway, you can give me some tasks with units and I'll do my best, if you wanna see my previous work check out the "Pirate Nation" it may be on the second page by now.
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  #2  
Old October 20th, 2007, 12:48 PM

Tyrian Tyrian is offline
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Default Re: Age of Wonders Mod

It's a very good idea. I tried to make an AoW mod but I don't have skills for graphics and I give up for this reason.

Another problem is the transport unit like the air galley. There isn't any similar system in dominions. The only idea I have to simulate this is to give supply bonus for transport unit.
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Old October 20th, 2007, 02:12 PM
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Default Re: Age of Wonders Mod

Transport units are hard to pull off. The only transport like ability in the game really is sailing. In my Master of Magic mod I gave the Draconian airship sailing so it had some sort of transport mechanism. The disadvantage of course is that the AI loves to make prophets out of airships. But I just use my imagination and pretend like the captain is the prophet
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Old October 20th, 2007, 03:41 PM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

Thanks, Juzza - right now I'm feeling around for what is possible, as I did not know about the unit DESCRIPTION limit! For recolored units, I will definitely want a musketeer, a female Elven archer, something to stand in for Julia, possibly some Dwarven units, but most of the other races I think are around. Then there's machines, which as you say should be around. But THANKS for your offer! I will definitely take you up on it once I know what I need (if you want to suggest anything, go ahead)!

Just to clarify on the descriptions: there suppose that you try to load two separate mods each of which have 150 descriptions. Will this overwrite each-other?

Anyhow, yes, I was intending on making flagships and transport ships not only sailing but also give them the ability to allow troops under their "command" to enter the sea. It doesn't matter if the AI wants to make Prophets out of them; after all, if they are the commanders that go into the sea, then ordinary commanders can't go, so there have to be applicable prophets.
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Old October 20th, 2007, 07:01 PM
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Default Re: Age of Wonders Mod

Okay, There are a few hoburg mods around, (hoburgs are practically dwarves) So we can probably modify some of them, theres also the 11 nation mod for the Black Moon armies that has two dwarven nations. The 11 nation mod also have at least two elven nations. In case you wanna source some stuff from them, un, theres also Salvania, or something which is an elven nation with good graphics. Also one of the hoburg mods has some siege equipment so, whenever you have a list of stuff that needs doing I'll be ready!
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  #6  
Old October 21st, 2007, 02:44 AM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

I hadn't considered that there might be other mods already out there that would have done some of the work already. I would like to preserve as many Dominions nations as I can still, so where possible I would like to modify existing Dominions units than replace them wholesale. But I will look in the mod list thread and get back to you tomorrow - thanks!
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  #7  
Old October 21st, 2007, 05:38 AM

Tyrian Tyrian is offline
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Default Re: Age of Wonders Mod

If you want to create a Age of Wonder mod, I think you can't preserve dominions nations easely.

For the Hoburg, they are more closer to the Hobbit.
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