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October 20th, 2007, 09:19 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Game Mechanics - Protection
Correct. We once intended for more hitlocations than just head and body and this is still reflected in the protection total, but there are no hit locations coresponding. So armor is calculated as you sam but there are no leg hits protected by the leg prot.
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October 20th, 2007, 10:00 AM
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Private
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Re: Game Mechanics - Protection
Thanks for the info, KO. You just saved me running a bunch of battles to see if the engine made use of these other fields.
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October 20th, 2007, 03:38 PM
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Second Lieutenant
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Re: Game Mechanics - Protection
Hmm...wait a second though. Could this be causing a bug? Look at his example above:
Plate Hauberk: 20 14 14
So the game takes the average and tells you this armor has Prot Value of 17. However, if all the game is doing is ignoring the last 2 values and accepting the first, then it is actually giving units with Plate Hauberk a Prot of 20, and the 17 is merely what we see on the unit profile.
I doubt this is the case, but it's just a thought.
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October 20th, 2007, 03:58 PM
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Re: Game Mechanics - Protection
THe prot you see is not correct, it's an approximation. Look at the stat to see body prot and head prot. All hits except aoe are in one location or the other. Aoe is the shown approximated prot.
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October 23rd, 2007, 01:21 AM
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Sergeant
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Re: Game Mechanics - Protection
quick protection question: If there is a unit with 12 protection, and he gets hit three times in the same round with hits that each do 10 damage.
Does the protection mean he takes no damage, or does it wear down, and he takes 18 out of 30, having blocked 12.
basically, is protection per round or per attack.
thanks!
(ps apologies if this is in the manual, i looked, but didnt find it)
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October 23rd, 2007, 01:24 AM
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Sergeant
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Re: Game Mechanics - Protection
I'm pretty sure he gets to use his full 12 protection for every hit. However, he'll probably still take some damage. Remember, damage is determined by open ended die rolls. If you look on page 5 of the manual, you'll see the odds for beating a -2 difference is 30%. With three hits occurring, odds say one of them will do SOME damage.
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October 23rd, 2007, 03:06 AM
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Re: Game Mechanics - Protection
Quote:
Zylithan said:
quick protection question: If there is a unit with 12 protection, and he gets hit three times in the same round with hits that each do 10 damage.
Does the protection mean he takes no damage, or does it wear down, and he takes 18 out of 30, having blocked 12.
basically, is protection per round or per attack.
thanks!
(ps apologies if this is in the manual, i looked, but didnt find it)
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protection is only less effective when the unit has fatique.
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October 23rd, 2007, 03:12 AM
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National Security Advisor
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Re: Game Mechanics - Protection
EricM, can you extract a table with all value fields for all the armors in the game? With that and the formula (especially if you can calculate natural Prot into it), I could finally make the Prot entry for the DB display page work correctly.
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