Quote:
Suicide Junkie said:
CQ, That sounds perfectly sensible to me...
The faster ships with longer range weapons stay out of range.
If they warp in, they get burned until they can open the distance (which happens to be quite a lot of distance with stock weapon ranges; too much IMO, relative to the combat map size).
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Ah, my outrage was such that I forgot to mention the most critical detail: my missile BCs
LOST that battle, badly. (I still have the notes I took to write an AAR for my allies.)
The battle started with the two fleets arranged in two crossing Wall formations in the SW corner. The DNs fired first, and killed 8 BCs in the first round before they could respond, and 2 more in each of the second and third rounds. By that point, the 9 surviving BCs had opened the range enough that the DNs couldn't hit them, and killed 2 DNs before getting caught in the NW corner and losing 5 more BCs. The 4 surviving BCs killed 1 more DN on their way to being caught in the NE corner, where they were all slaughtered.
With an initiative system, the casualties would not have been so lopsided. With an unbounded battle space, the BCs wouldn't have taken any casualties after the third round. If the fleets had entered the sector with a wider angle of separation and therefore not started in overlapping formations, the BCs would have won (as they did in every simulator run).