.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #12  
Old October 21st, 2007, 04:20 PM
Leternel's Avatar

Leternel Leternel is offline
Private
 
Join Date: May 2007
Location: France
Posts: 46
Thanks: 0
Thanked 1 Time in 1 Post
Leternel is on a distinguished road
Default Re: SE\'s Best Quality, And How to Improve It

The problem with AI is the same with human. How confident are you in your prediction.
Imagine two emperors of SE, A and B, who can see each other's weaponry.
A is making a fleet of missileship, and is now thinking about a smaller but hidden fleet to defend it. How will he choose?
Point-defense corvets, since B will build lot of fighter which are protected against missiles?
Or cruisers because B will not build fighters, as he knows A wants to build a defending fleet, so he will build cruisers with point-defense?

Thinking about it, A as another probleme: "must I continue building my missileships if B can counter them?".

In most case, B will never have to defend himself, because A will hesitate.

If B had only 2 choices, fighters or PDF-cruisers, A could crush him with high-range torpedoes, but as A and B are equals, they both stuck in the trap/coutner-trap/counter-counter-trap/...
Against a human, you will be like A and B.
Against an AI, you will encounter a quite different problem: what level of AI is it? trap? counter-trap? CCC-trap?
__________________
What ever can be the question, 42 is the answer!
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 10:31 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.