|
|
|
|
 |

October 22nd, 2007, 01:14 AM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
I have browsed through the list of mods, and right now I'm too busy to try them and probably will be for a couple of weeks (RL intevenes).
It looks like there is material available to make some of the non-human races, so when we get to them they should not pose too many problems. I would like to add new units more than remove existing ones, though, so I am still thinking with the model that, for example, the Dwarves are Vanheim AoM with a bunch of things added (i.e. the Dwarves still have their demigod or elf-like allies, although the balance of the nation is now clearly Dwarven).
For the moment, I'm taking one race at a time, the first one on my list being the Humans.
Can anybody verify what can and cannot be done, using multiple mods if necessary, concerning unit descriptions?
|

October 22nd, 2007, 03:11 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Age of Wonders Mod
I thought you were already told - last time it was tested (in patch 3.08) it was roughly 183 or so descriptions that you could add.
Multiple mods, single mod, makes no difference. You can't add more descriptions than that. That includes overwriting the descriptions of vanilla units too, I believe. I could be wrong on that last part though.
With 3.10 I would guess there are even fewer description slots available.
|

October 22nd, 2007, 04:01 AM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
Just making sure - but if overwriting the vanila descriptions is not part of those 183, then that's an entirely different story.
|

October 22nd, 2007, 04:32 AM
|
|
BANNED USER
|
|
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
|
|
Re: Age of Wonders Mod
I suggest you test it so you know what's possible before you really get into this mod.
|

October 23rd, 2007, 04:42 PM
|
|
Corporal
|
|
Join Date: Nov 2005
Posts: 88
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
If you proceed like this, by create "hybrid" nation, I'm not sure about the "flavor" that will result. The AoW dwarves with glamour seems very strange to me  .
|

October 23rd, 2007, 06:34 PM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
Glamour should only be given to those AoW units with Blur like the Tigeran Mystics and the Iron Maidens.
|

October 24th, 2007, 11:14 PM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
I'll test it when I get time - unlikely to be able to until next week (as I said, RL intervenes)
|

October 25th, 2007, 03:17 AM
|
 |
Second Lieutenant
|
|
Join Date: Oct 2006
Location: Canberra, Australia
Posts: 409
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
you see, I have a way to avoid this rl stuff, I have no life
|

October 26th, 2007, 11:33 PM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
Yeah, well, I'm going to a conference tomorrow, I had to make sure I was ready for it this past week, so... 
|

November 3rd, 2007, 01:38 AM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 55
Thanks: 1
Thanked 1 Time in 1 Post
|
|
Re: Age of Wonders Mod
Okay, I can't do what I was originally planning because, indeed, there is a limit of 171 units with descriptions, and even existing units that have been rewritten count against that limit. As a result, the mod will consist of existing nations with a handful of units added instead of an overhaul of the game.
Meanwhile, I will ask Illwinter to increase this limit in the next mod.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|