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  #1  
Old October 22nd, 2007, 01:14 AM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

I have browsed through the list of mods, and right now I'm too busy to try them and probably will be for a couple of weeks (RL intevenes).

It looks like there is material available to make some of the non-human races, so when we get to them they should not pose too many problems. I would like to add new units more than remove existing ones, though, so I am still thinking with the model that, for example, the Dwarves are Vanheim AoM with a bunch of things added (i.e. the Dwarves still have their demigod or elf-like allies, although the balance of the nation is now clearly Dwarven).

For the moment, I'm taking one race at a time, the first one on my list being the Humans.

Can anybody verify what can and cannot be done, using multiple mods if necessary, concerning unit descriptions?
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  #2  
Old October 22nd, 2007, 03:11 AM

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Default Re: Age of Wonders Mod

I thought you were already told - last time it was tested (in patch 3.08) it was roughly 183 or so descriptions that you could add.

Multiple mods, single mod, makes no difference. You can't add more descriptions than that. That includes overwriting the descriptions of vanilla units too, I believe. I could be wrong on that last part though.

With 3.10 I would guess there are even fewer description slots available.
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  #3  
Old October 22nd, 2007, 04:01 AM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

Just making sure - but if overwriting the vanila descriptions is not part of those 183, then that's an entirely different story.
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Old October 22nd, 2007, 04:32 AM

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Default Re: Age of Wonders Mod

I suggest you test it so you know what's possible before you really get into this mod.
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  #5  
Old October 23rd, 2007, 04:42 PM

Tyrian Tyrian is offline
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Default Re: Age of Wonders Mod

If you proceed like this, by create "hybrid" nation, I'm not sure about the "flavor" that will result. The AoW dwarves with glamour seems very strange to me .
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  #6  
Old October 23rd, 2007, 06:34 PM
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Default Re: Age of Wonders Mod

Glamour should only be given to those AoW units with Blur like the Tigeran Mystics and the Iron Maidens.
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  #7  
Old October 24th, 2007, 11:14 PM

Professor_Dyar Professor_Dyar is offline
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Default Re: Age of Wonders Mod

I'll test it when I get time - unlikely to be able to until next week (as I said, RL intervenes)
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  #8  
Old October 25th, 2007, 03:17 AM
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Default Re: Age of Wonders Mod

you see, I have a way to avoid this rl stuff, I have no life
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  #9  
Old October 26th, 2007, 11:33 PM

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Default Re: Age of Wonders Mod

Yeah, well, I'm going to a conference tomorrow, I had to make sure I was ready for it this past week, so...
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  #10  
Old November 3rd, 2007, 01:38 AM

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Default Re: Age of Wonders Mod

Okay, I can't do what I was originally planning because, indeed, there is a limit of 171 units with descriptions, and even existing units that have been rewritten count against that limit. As a result, the mod will consist of existing nations with a handful of units added instead of an overhaul of the game.

Meanwhile, I will ask Illwinter to increase this limit in the next mod.
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