|
|
|
|

October 23rd, 2007, 08:14 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
|
|
Re: minor bug in 1.22 patch
Quote:
Fingers said:
Thanks, I'll make a note of this in case we ever release another patch.
|
Oh, please don't say it that way. When you say "in case we ever" little zorglings cry. (Zorglings, not Zerglings. And I might cry, too) Please instead say "when we inevitably release another patch with additional new content for this, the greatest computer game of all time". Okay? 
|

October 24th, 2007, 02:26 AM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: minor bug in 1.22 patch
I agree with Sgqwonkian. The Bottomless Chasms of Muul are just crying out to be used (like the Brood Towers earlier).
|

October 29th, 2007, 07:07 PM
|
 |
Corporal
|
|
Join Date: May 2006
Location: UK
Posts: 60
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: minor bug in 1.22 patch
How about "Unusual Universes: Returning Again to Infinite Space "?
'Explore as much of the universe as you can, in an hour or more.'
I'd even pay (a little) for a version 2.0 update with more stuff to find in it.
|

October 29th, 2007, 07:15 PM
|
|
Corporal
|
|
Join Date: Aug 2007
Posts: 65
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: minor bug in 1.22 patch
I'd buy a sequel and would pay for a 2.0 with more stuff, too.
|

October 30th, 2007, 12:51 PM
|
|
Sergeant
|
|
Join Date: Aug 2007
Location: Seattle
Posts: 231
Thanks: 3
Thanked 13 Times in 10 Posts
|
|
Re: minor bug in 1.22 patch
Here, here! Officially seconded (or thirded, fiRsted or fourthed, depending on how you interpret the point of various posts above)
I'd gladly pay another $10 to $25 for a backwards compatible 2.0 with extra content and more modding flexibility. I drop that kind of money at the movies every couple of months for something that only keeps me busy for a few hours. Weird Worlds has been very cost-effective for my entertainment budget.
Honestly, I'd pay for a sequel too, but I'd be A LOT happier if all my existing mods could be used with little or no required conversion.
|

November 4th, 2007, 09:59 PM
|
|
Private
|
|
Join Date: May 2007
Posts: 38
Thanks: 0
Thanked 1 Time in 1 Post
|
|
Re: minor bug in 1.22 patch
I rarely buy (or play) any games, but I bought this title on the recommendations of some of my non-gaming friends online. One of the best purchases I've made. Part board game, part space shooter.
I'd pay again for more of the same.
I don't know anything about Shrapnel Games, but despite the date of the title, it still could gain quite a lot of traction if promoted/sold in the right way. (At the very least, I think it'd make an awesome title to see bundled with PCs.)
|

November 5th, 2007, 10:41 PM
|
 |
Sergeant
|
|
Join Date: Jun 2005
Posts: 341
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: minor bug in 1.22 patch
While I wouldn't rule out another WW update, the game is in a pretty good shape with the Windows and OS X versions finally compatible with each other and very few if any catastrophic bugs remaining. We're concentrating on new projects at this point.
The most likely driver for another WW patch would be switching the sound engine from OpenAL to my own mixer code, which would make a universal Mac binary easier to create. Besides that, "1.3" would be a minor update with no new content.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|