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  #1  
Old October 24th, 2007, 10:15 AM
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Default Re: slowing research

I would not like to use drain scales because i still want to use magic extensively, only the rate of research i would like to be reduced to slower than the Very Difficult setting...

Arcaeolept: whitou changing drain levels? how would i do that? can you give any examples?
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  #2  
Old October 24th, 2007, 12:58 PM
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Default Re: slowing research

ah, i don't know the modding commands, but d/l the conceptual balance mod and check the code for the scales mod... Quantum basically put the +/- research points back to what it used to be, so you could have it such that magic 3 gave you +0 RP, magic 0,1 -1, drain 1,2 -2, drain 3 -3 for instance
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Old October 24th, 2007, 02:32 PM
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Default Re: slowing research

One option, althought a tedious one, would be to mod the nations you're intending to be using in the game. Just give all of the mages #researchbonus -3. And make Lightless Lanter, Owl Quill and Skull Mentor researchlevel 10. That should do it.
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Old October 24th, 2007, 04:14 PM

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Default Re: slowing research

And then do the same with indies? Quite stupid solution.
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Old October 24th, 2007, 06:17 PM
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Default Re: slowing research

Do it with all .. what .. 1234 mages in the game.
Including summons, indies and heros. Oh, wait - does the game engine take that many modding commands?
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  #6  
Old October 24th, 2007, 07:28 PM
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Default Re: slowing research

Possible, although it'd be a little funny if Oni researched as well as Loremasters.
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Old October 25th, 2007, 01:52 AM
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Default Re: slowing research

Quote:
Arralen said:
Do it with all .. what .. 1234 mages in the game.
Including summons, indies and heros. Oh, wait - does the game engine take that many modding commands?
Who said that that yuo'd have to mod ALL mages? If you intend to play a EA game with 8 nations for example, just preselect who those 8 nations will be and mod their mages + some common indies. (Tribe Shamans, Lizard Shamans, Druids). If he finds any independent mages from magic siten, he can just alter the .dm file to include those too and continue the game.

It's not the best solution, but the only one I can see at the moment.
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Old October 25th, 2007, 02:01 AM

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Default Re: slowing research

If you do take the modding route you'll probably want to lower it by a % instead of a flat number, so that low-research nations aren't even worse off than usual (because taking away 3 RP from a starspawn stings, but 3 RP from a shaman and they're completely useless)
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