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  #1  
Old October 24th, 2007, 02:04 PM

Ironhawk Ironhawk is offline
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Default Re: Assassinating priests and astral mags

Quote:
jimkehn said:
What I have fun doing with assassins is Indie provinces. Go in the province, kill off the leaders until he can't find anymore. Then attack the province the next turn. The indie army is leaderless and routes.
This does work, but its very time-intensive. You might take 3 turns to kill all the leaders of an indy province and then a 4th to take it. By that time you could probably have recruited an army that could cap the province and then continue on to cap more at 1/turn.
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Old October 24th, 2007, 02:14 PM

thejeff thejeff is offline
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Default Re: Assassinating priests and astral mags

Well, yeah. But you can do both.

Build some assassins and recruit troops. Now you've got an army taking a province a turn and assassins taking one every 2-3 turns. Some types of indies, especially with higher indy strength are easier to take by killing the leaders anyway.
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Old October 24th, 2007, 02:29 PM
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Default Re: Assassinating priests and astral mags

My favourite starting strategy when playing MA Abyssia is to prophet the Assasin you get at beginning on the first turn, and then move him into the toughest neighbouring province to assasinate the commanders. It's like extra province every 4-5fth turn. Not that awesome, but not that shabby either.

Just put him way back in the battlefield and script: Smite, Smite, Smite. It works, and if you get lucky, he gets awesome Heroic Ability when he eventually makes it into HoF.
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