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  #1  
Old October 25th, 2007, 08:24 PM

Sombre Sombre is offline
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Default Re: AI nation skills

Not a lot gets done waiting for this 'someone' person to do stuff.
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  #2  
Old October 25th, 2007, 09:36 PM
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Default Re: AI nation skills

Well, I'd elect myself, but I've got no working computer to use. Won't have, for a year plus. That and I'm not a very good player anyway, so the AI doesn't need that much help squashing me.
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  #3  
Old October 26th, 2007, 12:01 PM

Wikd Thots Wikd Thots is offline
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Default Re: AI nation skills

Quote:
HoneyBadger said:
Well, I'd elect myself, but I've got no working computer to use. Won't have, for a year plus. That and I'm not a very good player anyway, so the AI doesn't need that much help squashing me.
Don't bother. Somber has gotten that argument many times.
A better AI mod needs to be written by one of these people who feels that the AI sucks and they know exactly what it should do to play better. Various threads have tried to pull out the suggestions. I think there was one for a better Mictlan AI that Somber and someone else did finally make mods from.

ALSO there is the SemiRandom project. It lets us all design gods, scales, equipment choices for the AI to start with. And it will randomly pick from those files when it starts a game. If more people did AI design files for it then it would have a bigger pool to choose from but still all be sensible choices. That is probably easier to go with than trying to get the game code rewritten
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  #4  
Old October 26th, 2007, 01:50 PM
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Default Re: AI nation skills

Quote:
Wikd Thots said:

ALSO there is the SemiRandom project. It lets us all design gods, scales, equipment choices for the AI to start with. And it will randomly pick from those files when it starts a game. If more people did AI design files for it then it would have a bigger pool to choose from but still all be sensible choices. That is probably easier to go with than trying to get the game code rewritten
I will help get this ball rolling. I will have a minimum of 10 AI pretenders by Nov. 1st. If everyone chips in 5 to 10, there should be a substantial number of pretenders available.

Now I need some guidelines:
1. Should they be generic or nation specific pretenders?
2. Do you stay within the game points limitations or is a lttle cheating acceptable? (IE, if another 10 points or so are required to give an additional level 4 bless, will that be considered acceptable.
3. What format is required for the submissions? I would think a text format that works with map editting would be good, because it allows flexability. But I have 3 different editors that work on map edit and while all 3 are compatable with the game, I do not if they would be mutually compatable with some central compiler.
4. Where do I send them? (I am not computer knwledgeable enough to serve that role.)
5. Any other guidelines or suggestions?
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Old October 26th, 2007, 02:57 PM

Zeldor Zeldor is offline
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Default Re: AI nation skills

Wikd Thots:

I've never heard about that Semi Random project but it sounds great. I wish it was posted as a big sticky so people would know about it. Any more info on it? It should have pretenders divided by map size too [at least small and big map].
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Old October 26th, 2007, 03:41 PM
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Default Re: AI nation skills

For those wondering about the NI (or actually BI, as of today) mod, it's been updated.
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Old October 26th, 2007, 03:53 PM
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Default Re: AI nation skills

Edi, does this mean that I should not start making pretenders for AI or is that a seperate issue?
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  #8  
Old October 27th, 2007, 01:17 PM

Wikd Thots Wikd Thots is offline
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Default Re: AI nation skills

Quote:
Zeldor said:
Wikd Thots:

I've never heard about that Semi Random project but it sounds great. I wish it was posted as a big sticky so people would know about it. Any more info on it? It should have pretenders divided by map size too [at least small and big map].
It started as a way to change Gandolphs random maps to something more sensable. Instead of just wild things thrown everywhere people are supposed to design logical provinces. Where the pop, sites, guards, extra equipment on commanders made sense. Such as a province where a magic site allows you to recruit sorcerors should have sorcerors in the province defense. And then a map is randomized from all of those province files to have really cool surprises all over it.

But recently they added sensable AI gods also.

You can check it out in this thread
RanGen program
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