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  #1  
Old October 27th, 2007, 10:37 AM

ExplorerBob ExplorerBob is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Yeah, it is.

I get varying mileage with the stellar cannon; one time I used it and a nova cannon on my cloaking pirate corvette, and it worked beautifully for close-range combat. I prefer a PVC over both, though, when I can get one. The nova cannon does sweet damage, but it has a horrible range.

I rarely ever play vanilla WW nowadays; usually I load up Even Weirder Worlds, or Drives 'R Us when I'm in the mood for neptunium tridents.

One feature Drives had that I liked was the planet not having just alternate weapons; you could buy all kinds of higher-grade equipment there.

I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole.

Anyhow, I'm rambling, so I'll submit this post right about now.
  #2  
Old October 27th, 2007, 11:28 AM

Caylin Caylin is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

The first game I played of this mod went down hill fast when I was tooling around with my flux shield, and esmerelda stole it. I was so pissed.

I prefer the PVC AND the nova cannon. I also like the the multi missile launcher, but I try to keep a mass driver or some other PD gun in my last slot. Is there a list of weapons somewhere I can look at even if it is for vanilla so I can see the stats, and most importantly tell what works as PD and what weapons won't target fighters?
  #3  
Old October 27th, 2007, 11:46 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

No such list exists, but I could make one perhaps. I think most of the PD I added are the flak cannon (which is the one thing that will target fighters and missiles and NOT cap ships), the burst gun that the pirates have, the still-needing-to-be-finished future wraith polarized muon streamer, the barely-in-there-desperately-needing-to-be-finished pulse wave weapon, and the drones. I think that's it, but I may have forgotten someone. I'll put together a list when I get a chance.
  #4  
Old October 28th, 2007, 03:59 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Quote:
Caylin said:
I prefer the PVC AND the nova cannon. I also like the the multi missile launcher, but I try to keep a mass driver or some other PD gun in my last slot. Is there a list of weapons somewhere I can look at even if it is for vanilla so I can see the stats, and most importantly tell what works as PD and what weapons won't target fighters?
I like both the multi-missile launcher and the hydra missile launcher. If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.
  #5  
Old October 28th, 2007, 05:54 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Quote:
Alphasite said:
I like both the multi-missile launcher and the hydra missile launcher. If I know I'm going to face the pirates or Cambrians I like to load the hydra as it's very effective against them.
Sometimes that hydra missile is very effective against the processor too.
  #6  
Old October 28th, 2007, 05:57 PM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

And as for Esmerelda, both the Lookout Frogs and Toy Robot will stop her. I can't say that it's 100%, but very often the things she steals show up on a homeworld somewhere.
  #7  
Old October 29th, 2007, 01:35 AM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Quote:
Phlagm said:
And as for Esmerelda, both the Lookout Frogs and Toy Robot will stop her. I can't say that it's 100%, but very often the things she steals show up on a homeworld somewhere.
Yes, I know they stop her, but 99.9% of the time Esmeralda shows up early and the Frogs and robot don't show up until later, so they aren't much use.
  #8  
Old October 29th, 2007, 03:24 AM

Phlagm Phlagm is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

All right. Complaint noted. I've taken one small step to help with that.
  #9  
Old October 29th, 2007, 03:48 AM

Caylin Caylin is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Will she ever show up more than once? And can she escape from your hold if you get rid of the frogs after getting her?
  #10  
Old October 28th, 2007, 03:57 PM

Alphasite Alphasite is offline
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Default Re: Mod: Even Weirder Worlds *** Now 1.01

Quote:
ExplorerBob said:
I'm always paranoid about Esmeralda stealing or destroying my high-end stuff, and wish there was a way to kill her or otherwise evade her with skill; perhaps even have the ability to chase her down and get back all the stuff she stole.

Esmeralda never made sense to me (esp. on the frigate) so I remove the two lines that let her appear.

I haven't missed her at all.
 

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