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October 27th, 2007, 01:05 PM
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Private
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Join Date: Aug 2007
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Re: Unanswered question: making friendly races un?
Phlagm,
Yup, all the other aspects of my quest seem to work: i just can't seem to make (all) members of a friendly race, turn hostile.
Lexicat
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October 29th, 2007, 01:31 PM
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Sergeant
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Join Date: Aug 2007
Location: Seattle
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Re: Unanswered question: making friendly races un?
Are you just changing the status of one race, or more? I ask because I recently discovered that certain commands only work once per PAGE. It's not documented anywhere in the ModMaker's Guide, so it took a lot of frustrating debugging to figure out what the problem was in one of my mods. Not sure if ENMY is one of the codes this applies to, but it's a possibility. If it is, spreading the commands to multiple pages with GOTO's will solve that issue.
Also, certain PAGE codes seem to work in Quests but not in Devices, and vice-versa.
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October 29th, 2007, 01:41 PM
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Corporal
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Re: Unanswered question: making friendly races un?
Oh yeah, I actually figured that out too. Like it'll only take the last one.
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October 29th, 2007, 01:45 PM
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Sergeant
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Join Date: Aug 2007
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Re: Unanswered question: making friendly races un?
We should compare notes sometime. I bet we've been banging our heads against a lot the same walls.
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October 29th, 2007, 01:52 PM
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Corporal
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Re: Unanswered question: making friendly races un?
It's funny. Other than this and one other minor problem about the order certain things display, I just wrote an in-depth quest very very carefully, and miraculously it pretty much worked.
I tried that with my Tan Ru quest, and then I went back and tried again doing it one PAGE at-a-time, and testing it thoroughly, but still I ran into insurmountable problems in both instances.
I'm going to try that one again, though. I'm just sick of wrestling with it...and I'm also disheartened because there was so much I wanted to do with it, but so much of it can't be done, so the quest I'm ending up with is a weak blending of the Kawangi and Ravian quests. I am going back to formula.
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October 29th, 2007, 05:53 PM
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Private
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Re: Unanswered question: making friendly races un?
Quote:
sgqwonkian said:
Are you just changing the status of one race, or more?
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Just trying to make a single race become hostile. ENMY does not seem to do it.
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November 5th, 2007, 10:55 PM
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Sergeant
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Join Date: Jun 2005
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Re: Unanswered question: making friendly races un?
How are you triggering the page that should make them hostile? I think the "encounter" is never triggered with known friendlies, as that's part of the sequence with the radar screen... And the radar doesn't come up when you go to a star occupied by known friendlies. "preenc" should always get triggered however.
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November 6th, 2007, 12:42 PM
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Private
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Re: Unanswered question: making friendly races un?
Hi there,
Oh, I am not trying to make a friendly race unfriendly during an encounter, I am trying (and failing) to make that race (wherever encountered), hostile afterward in future encounters. To make up an example, a quest involves the player straying unto and accidentally defiling the sacred Zorg burial planet. Thereafter, the Zorg are hostile to the player. (until and unless they are made friendly through some other quest or item, like an encounter while accompanied by a Zorg escort, or using the Mantle of Babulon)
So:
Player visits planet and triggers quest
Arbitrary race's stance is set to hostile (i.e. future encounters will be hostile)
Profit! (ha ha)
Except that "ENMY zorg" doesn't seem to do this. How do I do this?
Thanks for checking in, Fingers!
Lexicat
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November 15th, 2007, 05:30 PM
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Private
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Re: Unanswered question: making friendly races un?
Hey!
I still want to know how to make a race (for example, Zorg) hostile in future encounters!
ENMY zorg
does not do it!
Lexicat
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November 15th, 2007, 06:46 PM
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Sergeant
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Re: Unanswered question: making friendly races un?
Quote:
lexicat said:ENMY zorg
does not do it!
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Weird. I know I've had it work just fine in a mod I've been working on, so I imagine your problem lies somewhere else in the code of the quest file where you give that command. Double -check your CONDITIONS, I'd guess.
It doesn't set 2 or more races hostile at once, does it? As has been discussed much here of late, sometimes a duplicate command code only activates on the last instance.
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