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October 28th, 2007, 02:39 PM
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Corporal
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Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
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Re: Ideas how to improve WinSP MBT/WW2 !
2: Recruit Monty: Thanks for the offered help !
Has written to you in PM.
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October 29th, 2007, 08:50 PM
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Captain
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Re: Ideas how to improve WinSP MBT/WW2 !
Ok, PM received. I will send it back shortly.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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November 1st, 2007, 12:43 PM
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Captain
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Re: Ideas how to improve WinSP MBT/WW2 !
I do agree with a number of the points put forward. Accurate and appropriate sounds for instance have always been my major area of modification. It would also be neat to be able to pick what Ammo you are using on the bigger guns.
Adding more weapons slots though, If I remember correctly isn't that totaly unfeasable. Even then you would have to work on every unit and those of us who have mods on the go would be totally screwed. Back to square one I should say.
The solution, one that others have used, is to combine weapons or to create multiple weapons in one slot. I think that is already in place for some types of weapons. Having said that another way round, at least with the infantry, is to just create another unit with a different weapons loadout.
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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November 1st, 2007, 03:24 PM
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Corporal
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Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
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Re: Ideas how to improve WinSP MBT/WW2 !
Has written to you in PM.
Translation of ideas will be soon published.
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November 2nd, 2007, 11:24 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: Ideas how to improve WinSP MBT/WW2 !
Regarding weapon slots, there are ways to deal with the shortage if you're ready to coope with some minor inaccuracies.
For instance TMGs and CMGs are often redundant.
Also, AP and Sabot ammo give two main anti-armor ammo variants to some tank/AT guns and autocannons, which can then be applied to more units over time. One good example of that is the early 105 and 125mm tank guns. If you consider that the AP range increases with the technology level, you can use the AP and sabot slot for two different rounds (e.g. APDS and APFSDS), which would not be used simultaneously in the same unit, but can end up figuring two "weapons" for different dates.
These methods have already been used in some cases IIRC.
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October 5th, 2008, 01:07 PM
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Corporal
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Location: Eastvale, CA
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Re: Ideas how to improve WinSP MBT/WW2 !
I haven't read through all of this thread, but:
Suspension Damage!
Hedges and stone walls!(Well just have bocage in the games now)
Add these to things and the games would be absolutely perfect.
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''I don't wanna be part of some good company''
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October 8th, 2008, 03:04 PM
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Captain
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Join Date: Jun 2005
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by BadCompany
I haven't read through all of this thread, but:
Suspension Damage!
Hedges and stone walls!(Well just have bocage in the games now)
Add these to things and the games would be absolutely perfect.
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As Warwick said, hedge mobility damage are here already. Just try running a tank full steam into a hedgerow and see what happens... I don't know how far this goes back to in game versions, but I have noticed in V3.5 IIRC that you could get the same effect with rough slopes as well.
And the devs have been saying over and over that stone walls were a no-go, so just use hedges all over the place.
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June 27th, 2009, 01:31 PM
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Corporal
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Join Date: Jul 2008
Location: Russia, Saint-Petersburg
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Re: Ideas how to improve WinSP MBT/WW2 !
Even skilled players in " Steel panthers " often do not watch for height in hex (and in lowland there can be an ambush).
It would be useful to show height different color or in figure in everyone hex-es.
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In campaign against computer-player, after destruction of yours commander-unit (index A0; B0;...) in the following battle its powers are received by another unit.
Badly that this new commander-unit with index " A1; B2;.... ". The mess when it is necessary to understand who now commander-unit turns out. It is necessary to write out on its piece of paper index, that is inconvenient.
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June 27th, 2009, 03:29 PM
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Lieutenant General
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Join Date: Apr 2007
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Re: Ideas how to improve WinSP MBT/WW2 !
Ya know, something I haven't tried yet...
With the new code to split off vehicle and gun crews when you load them into aircraft can you load a helo and split it's crew off?
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Suhiir - Wargame Junkie
People should not be afraid of their governments. Governments should be afraid of their people.
"Two things are infinite: the universe and human stupidity; and I'm not sure about the the universe." - Albert Einstein
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June 27th, 2009, 08:12 PM
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Captain
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Originally Posted by Suhiir
Ya know, something I haven't tried yet...
With the new code to split off vehicle and gun crews when you load them into aircraft can you load a helo and split it's crew off?
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It's automatic with guns and vehicles they will be split now when air dropped from fixed wing transport unless gliders (WW2) not sure if the same with heavy helo's.
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