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October 31st, 2007, 05:43 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Fixed a few small bugs and added a screenshot.
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October 31st, 2007, 11:04 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
I found it tedious to maintain desktop shortcuts for launching games so I've added a "Play game" to version 1.1.
Use settings to configure path to dom-III exe on your system and whatever flags you'd like for it to use. Then use "Play turn"->your game to connect to your game server.
Next I think I'll implement a save functionality and then pick up on the Linux/MAC distribution thing (I haven't had much success so far with python packaging API)
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November 1st, 2007, 01:30 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
New version 1.2 adds the capability to save the turn files. For that you need to configure settings->set turns backup path
and then before/after playing your turn hit the save turn->your game and the turn will be saved.
I assume that some ppl did indeed download the thing. I wonder what comments if at all they may have (hopefully it didn't format their hard drives). In any case comments and or request for additional functionality are welcomed.
I will upload ver 1.2 once I've had some chance to run it through BATS.
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November 3rd, 2007, 08:14 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
FYI
Just found out that the 1.1 functionality of launching a game has a bug that don't allow to query the server status after launching a game. It is fixed in ver. 1.2 that I will upload tomorrow after completing testing it (and also has the save turn functionality).
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November 4th, 2007, 06:41 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
I was entraining some thoughts about adding functionality to pull/send turns from mail accounts (GMAIL, pop3/IMAP) but OtOH I'm quite anxious to start on the combat SIM, so unless I hear requests for additional features I will stop at that point.
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November 4th, 2007, 07:57 PM
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Captain
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Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
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Re: GUI for probing turn status
This is a really sweet little program. I'm only in one server game, yet I still use it since it's much faster probing the server than the game itself is! Definitely recommended for folks who play a lot of server-games. Even if the server has email-notification: removing the need for separate shortcuts is quite convenient.
The package has a number of pre-configured games by the way. (Thanks for saving me the trouble on configuring Invisible Swarm2  ) They are easy enough to remove of course, but you might want to remove them for aesthetic reasons.
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November 5th, 2007, 04:58 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GUI for probing turn status
Thanks for the feedback Jurri. Good note about the pre-configured games, I will remove them on the next release.
I'm glad you're using the invisible swarm configuration, hopefully my hidden trojan will perform well in sending me reports on your turns, they will be well used by the inquisition
Seriously now, is there any additional feature you'd like to see in this program?
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