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  #1  
Old October 31st, 2007, 02:26 PM
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Makinus Makinus is offline
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Default Re: slowing research

Quote:
Alneyan said:
Still, setting all mages to have only one research point, period, and then playing with the Magic research setting might do the trick for you.
Any easy way to mod that? That may do the trick...
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Old October 31st, 2007, 10:11 PM

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Default Re: slowing research

Er, yes, as it happens. It turns out that #researchbonus -20 (say) will leave them all with research of 1. So you just need to apply that to all units.

Do you know how to autogenerate all those lines? Can you code in Perl or Python or anything? If not I can do it for you.
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Old November 1st, 2007, 06:38 AM
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Default Re: slowing research

I've gone ahead and generated an example of this mod (gave me a nice excuse to play with Emacs macro system).

You may want to tweak the research malus, though: my value of -100 means 'nobody will ever have more than 1 research point in all reasonable circumstances', but you might want to go with -20 or so if you want powerful mages to get some research (with the relevant items).
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Old November 1st, 2007, 08:02 AM
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Default Re: slowing research

Thanks Alneyan! I´ll use your mod whitout changes since a 1 reserch point per mage is what i want... tonight i´ll give it a try and tell you afterwards if it worked the way i want...

Thanks again!

BTW: would this mod work in Dominions 2 too? I only play Dom3 in my main machine because of turn processing times, but Dom2 is a little lighter and i sometimes play it in my notebook when i´m traveling... i would love to use your mod in Dom2 too..
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Old November 1st, 2007, 09:29 AM
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Default Re: slowing research

The same idea should work for Dom 2. However, there are fewer unit IDs in Dom 2, so I don't think the mod would work out of the box. If someone knows the maximum unit ID in Dom 2 (I *think* it's around 1500, but I'm no Edi), we're out of the woods.
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Old November 1st, 2007, 10:26 PM
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Default Re: slowing research

just tested the mod and it works well, both in dom3 and dom2 without needing any changes...
now I finally can play humongous maps without a too fast research rate...

thanks again!
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Old November 3rd, 2007, 09:40 PM

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Default Re: slowing research

I just play with money ,resources, magic sites, and supplies turned way down. Now you can't afford the upkeep for a lot of researchers and therefore the whole game slows down. smaller armies as well. easier to micromanage and pay attention to each individual troop. I find this more fun and RPGish. I hate making waves and waves of troops that I care less about and just send them into the grinder.
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