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November 1st, 2007, 04:05 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Epic Heroes Mod II-version 1.5(sign up!)
I would not mind playing Oceania and giving Abysia away. I am however not sure if it is a great idea to stick me into the water with 2 very new players however  . Not that I am pro or anything like that, but I do have some idea how to play water nations. I guess I will either stick to aby or look into some other cool hero+nation I like.
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November 1st, 2007, 04:12 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
No we do not want a "shark" in the water. If possible, I would like to reserve Oceania for another new player who wants to test the mod without getting rolled right off the bat.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 04:14 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Ermor's Epic Hero-there is more to him than appears at 1st blush. It is my sincere and fervent hope no one takes Ermor and I get "stuck" with him.
Despite Shinuyama winning last game-that Epic Hero got a major major upgrade. He was actually not a factor at all last game, being killed off fairly early by the evil Dr. P.
Vanheim's Epic Hero is better than you think.
Mictlan's Epic Hero is awesome.
Sacred Yeti of Caelum is also a beast(literally).
All 5 of these races are pretty good mp races. Especially since Mictlan's boost in 3.10.
Shinuyama turned out to be much better than I had originally expected when I played them for the 1st time in the last game.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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November 1st, 2007, 04:19 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Well sharks don't do well on land, maybe I should switch to ermor so I can survive  . That would free up Abysia so that other player that wanted them becomes happy as a clam as well.
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November 1st, 2007, 04:26 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Put me down for Mictlan.
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November 1st, 2007, 04:59 PM
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Sergeant
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Join Date: Oct 2007
Location: Tokyo, Japan
Posts: 346
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Where can I find the kitchen sink mod? I need to run a few test games to see what being in the water is all about...
Any recommended strategy links?
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November 1st, 2007, 05:12 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Xietor:
About that summons - does dominion over 10 improve anything? I know it works for sacreds...
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November 1st, 2007, 05:13 PM
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Major General
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Join Date: Mar 2007
Posts: 2,046
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Thanked 215 Times in 77 Posts
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Thanks EH!
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November 1st, 2007, 05:14 PM
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Captain
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Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
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Re: Epic Heroes Mod II-version 1.5(sign up!)
The strategy index (the stickied post in the dominion main forum) is a good place to start. Fighting in water is in general about:
*Having more/better troops than the opponent
*Having most buff spells up (good low level ones are: Shark attack, friendly current, antimagic - facing Rlyeh, protection/mass protection).
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November 1st, 2007, 05:18 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
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Re: Epic Heroes Mod II-version 1.5(sign up!)
Kitchen sink mod does not exist-yet.
It will not do anything except increase the gem cost of clams, fever fetish, and bloodstones, plus it will also make it impossible to cast the 4 banned spells and finally it will hot fix a few bugs introduced by 3.10 patch.
I will post a link to the Kitchen Sink Mod when i get around to making it.
And the map will have a link as well when it is created. There will be input from the players as to map size and features once we know the number of total players and water races.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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