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November 1st, 2007, 05:21 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Thanked 73 Times in 49 Posts
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Re: Marmoset - MA game with mod nations - recruiti
Yeah, my mistake 
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November 1st, 2007, 05:23 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Thanked 855 Times in 291 Posts
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Re: Marmoset - MA game with mod nations - recruiti
How confusing 
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November 1st, 2007, 06:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Marmoset - MA game with mod nations - recruiti
I've just posted the Parganos map in the mods subforum.
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November 1st, 2007, 06:39 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Marmoset - MA game with mod nations - recruiti
I assume you have checked that these work together with 3.10? Only four nations with at least one of them reusing existing sprites might work, but as you know the latest patch puts grave limitations on games with mod nations.
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November 1st, 2007, 06:46 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Marmoset - MA game with mod nations - recruiti
Yes, it's very unfortunate that, we should talk to JK about it.
Anyway yes, I have tested it, and seems to work fine. Except on one occasion I hit an error (too high sprnbr), which I haven't been able to reproduce.
Do we have any concrete information on how many sprites can be included in a single game?
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November 1st, 2007, 08:30 PM
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General
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Join Date: Sep 2003
Location: United Kingdom
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Re: Marmoset - MA game with mod nations - recruiti
I'm not familiar with any of the mod nations, so I'm afraid I'll be boring and pick Man.
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November 1st, 2007, 08:33 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Marmoset - MA game with mod nations - recruiti
i like this thread name. also cheese.
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November 1st, 2007, 09:09 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
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Re: Marmoset - MA game with mod nations - recruiti
Bandar Log please
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