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November 3rd, 2007, 03:33 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: City wars-Gang wars, a new map + mod ALPHA
Indpendents are nation nr 23 IIRC. If not that, then some other number close to that. I guess it IS possible to make them allies, but they're special in quite a few ways so it might not work as intended.
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November 3rd, 2007, 03:45 PM
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Lieutenant General
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Re: City wars-Gang wars, a new map + mod ALPHA
Well that is worth a try 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 3rd, 2007, 03:51 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: City wars-Gang wars, a new map + mod ALPHA
I was setting all province on 1K pop so I wanted to add a startsite to all nations (which generates gold), now when I want to start a game it says startsite problem.. is that because I added a start site to nations with already 4 startsites? Is there another way to make the startnation produce more gold with out giving it 30K pop?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 3rd, 2007, 03:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Thanked 153 Times in 101 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
Only if you modded the one of the existing start sites. you could just give the nation two starting sites, the second being "bank" that has no population and no sites other than the one that generates money.
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November 3rd, 2007, 04:02 PM
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Lieutenant General
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Join Date: Sep 2007
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Re: City wars-Gang wars, a new map + mod ALPHA
I fear the problem might be another thing
do you need to use the number or the NAME when adding sites?
for regular sites I've just used the number (but I've not been able to play long enough to see if they are actually there) now I did that again but as I said I now get kicked out the game when pressing the start game button
it's totally unclear to me when I should use ID's and when names can someone please tell me?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 3rd, 2007, 04:49 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
another question: what causes a "bad neighbour" error?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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November 3rd, 2007, 04:50 PM
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Sergeant
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Join Date: Aug 2007
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Re: City wars-Gang wars, a new map + mod ALPHA
I always use numbers. I have had errors with names once or twice. But I think its only 4 sites per province. Endoperez's solution sounds good (give each nation a province that is connected to no other nation and gives lots of old).
The only problems with that are:
1. someone could teleport into another person's bank. not a problem if this is SP and you tell people not to cheat.
2. losing your cap wouldnt mean losing your bank. Once again, not a problem if SP I think, because if you lose your cap I'm guessing you start over?
3. you wouldnt get someone else's bank by stealing their cap.
with low population, wont you also have low supplies?
never heard of bad neighbor. my guess is you wrote a number that doesnt exist, or didnt write a number in (like, were supposed to have two numbers and only wrote one)
re: getting kicked out of the game... i dont really know what i'm talking about here.. wasnt there some issue with you and admins a while back? did that get fixed? or maybe i am confused
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November 3rd, 2007, 04:54 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: City wars-Gang wars, a new map + mod ALPHA
forget about the neighbour problem I'm doing stupid things with old maps which was the reason.. there where some province to few on the map I was using. (and still one to much on the good one, but that has been taken care of too..)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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