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  #1  
Old November 3rd, 2007, 03:33 PM
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Endoperez Endoperez is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Indpendents are nation nr 23 IIRC. If not that, then some other number close to that. I guess it IS possible to make them allies, but they're special in quite a few ways so it might not work as intended.
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  #2  
Old November 3rd, 2007, 03:45 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

Well that is worth a try
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #3  
Old November 3rd, 2007, 03:51 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

I was setting all province on 1K pop so I wanted to add a startsite to all nations (which generates gold), now when I want to start a game it says startsite problem.. is that because I added a start site to nations with already 4 startsites? Is there another way to make the startnation produce more gold with out giving it 30K pop?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #4  
Old November 3rd, 2007, 03:58 PM
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Endoperez Endoperez is offline
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Default Re: City wars-Gang wars, a new map + mod ALPHA

Only if you modded the one of the existing start sites. you could just give the nation two starting sites, the second being "bank" that has no population and no sites other than the one that generates money.
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  #5  
Old November 3rd, 2007, 04:02 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

I fear the problem might be another thing
do you need to use the number or the NAME when adding sites?

for regular sites I've just used the number (but I've not been able to play long enough to see if they are actually there) now I did that again but as I said I now get kicked out the game when pressing the start game button

it's totally unclear to me when I should use ID's and when names can someone please tell me?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #6  
Old November 3rd, 2007, 04:49 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

another question: what causes a "bad neighbour" error?
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #7  
Old November 3rd, 2007, 04:50 PM
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Default Re: City wars-Gang wars, a new map + mod ALPHA

I always use numbers. I have had errors with names once or twice. But I think its only 4 sites per province. Endoperez's solution sounds good (give each nation a province that is connected to no other nation and gives lots of old).
The only problems with that are:

1. someone could teleport into another person's bank. not a problem if this is SP and you tell people not to cheat.
2. losing your cap wouldnt mean losing your bank. Once again, not a problem if SP I think, because if you lose your cap I'm guessing you start over?
3. you wouldnt get someone else's bank by stealing their cap.

with low population, wont you also have low supplies?


never heard of bad neighbor. my guess is you wrote a number that doesnt exist, or didnt write a number in (like, were supposed to have two numbers and only wrote one)

re: getting kicked out of the game... i dont really know what i'm talking about here.. wasnt there some issue with you and admins a while back? did that get fixed? or maybe i am confused
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  #8  
Old November 3rd, 2007, 04:54 PM

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Default Re: City wars-Gang wars, a new map + mod ALPHA

forget about the neighbour problem I'm doing stupid things with old maps which was the reason.. there where some province to few on the map I was using. (and still one to much on the good one, but that has been taken care of too..)
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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