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November 6th, 2007, 10:29 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
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Re: AI self destructs
NT Jedi makes a good suggestion that I never heard before, start everyone off with 3 to 5 provinces. I think I'll try it next time.
I've tried making pretenders for the AI, and this was an improvement, but as a rule I think that the impossible setting is a much tougher opponent than a good pretender on normal difficulty which is what you get when you switch from human to computer control. I do flip flop on this when the AI self destructs in a few turns.
Probably the best way is to make a pretender god for each AI using map edit. You can ignore the normal scale points cheat the AI into great scales and magic. It is slow and tedious, but once done you can just copy and paste these pretenders into each subsequent map. I haven't tried it because I am too lazy but I do a lot of map editting and it it should work. I have cheated my own pretenders and I've found that you can use any unit in the game for a pretender.
In fact we could all make a couple of AI's in text format for map edit insertion, submit them and accumulate a bank of map edit AI's available for download.. We could make rules for how many points to cheat the AI, and other issues.
Also someone needs to define the format. I have 4 or 5 text editting programs that all work and all easier to use than notebook. They all make good map edits that work, but I do not have a clue if they are mutually compatable in a reference pretender bank like proposed.
Speak up.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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November 6th, 2007, 02:24 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
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Re: AI self destructs
Thanks for the thoughts all.
My major issue with the AI isn't that it took bad scales, but that it took all of them, and heavy.
In all honesty, to improve the AI the devs should just program in 3 or so AIs for each and pick one randomly at start. It will cut down on variety, but I think it will improve the SP game overall.
-Jeff
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November 6th, 2007, 03:44 PM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: AI self destructs
I just really had a run-in with this.
I was playing around with making the indie's tough. Low money, indie strength 9. Many years into the game there are still lots of indies around.
What do I find 4 provinces from home? I never got a read on his scales but the pretender was a E9D9 lich. He *NEVER* took an indie province, he did take a few of mine. The scales must have been terrible--he had 420 people in his capital when I took it. (Note: This was *NOT* LA Ermor or LA R'yleh.)
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November 6th, 2007, 06:30 PM
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Corporal
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Join Date: Dec 2004
Posts: 138
Thanks: 1
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Re: AI self destructs
From what I've seen Misfortune3 makes the AI self-destruct more than any other scale, including impossible level. Does the AI even immediately rebuild the lab/temple in it's own capital if it's unfortunately destroyed?
Death3 & Turmoil3 also hit the AI hard given it's huge dependency on gold/supplies as well as limited use of summons & bloodhunting. The AI doesn't use magic/gems well so Drain3 isn't as serious as the others & the magic resistance boost from Drain can actually help the AI later from a human player's clever magic use. Sloth3 also doesn't hurt the AI as much given it's (lack of) building priorities.
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November 7th, 2007, 02:08 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
Posts: 173
Thanks: 9
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Re: AI self destructs
Yeah, BallBarian wrote semirandom, but it comes with instructions so that you can also make your own pretenders for it to randomize in.
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November 6th, 2007, 05:30 PM
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BANNED USER
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Join Date: May 2004
Location: Kali4nia
Posts: 146
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Re: AI self destructs
Quote:
jaif said:
Thanks for the thoughts all.
My major issue with the AI isn't that it took bad scales, but that it took all of them, and heavy.
In all honesty, to improve the AI the devs should just program in 3 or so AIs for each and pick one randomly at start. It will cut down on variety, but I think it will improve the SP game overall.
-Jeff
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There is a program available in the modding section that does that. I think it is called Semirandom or RandGen or something like that. One of the players here wrote it (BallBarian?)
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