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November 6th, 2007, 02:59 PM
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BANNED USER
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Re: Grossly, insanely different PD strengths
That's a good point. You know, 20 Indie Archers and a commander should constitute a deadly and unstoppable raiding force. I mean, how does that change anything? What effect, really, does that have on the game? So for 230 gold you can defeat 20 Patalian PD, maybe even the capital PD, with little casualities, and it would take something like 600 gold to defeat, WITH CASUALITIES, 10 PD of T'ien Ch'i. What effect does that REALLY have on the game? So Patala cannot stop raiders at all, ever. I mean REALLY, who cares. Give a necromancer a shield and have him span terror from behind an "iron wall" of 6 Heavy infrantry. Beats 20 Patalian PD like nothing. Take a 1000 gold army against any T'ien Ch'i PD, unless you want massive casualities.
How, really, could that have an effect?
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November 6th, 2007, 03:07 PM
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BANNED USER
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Re: Grossly, insanely different PD strengths
Patala cannot win ever. So what? That's a pretty bizarre attitude.
"Use thugs for raiding"
Who needs a freaking thug against Patala? ANYTHING WILL DO. Take a commander and 10 Indy Heavy Infrantry. I'm sure they'll tear through PD like nothing. So really, it's the Indy Commander cost, and the resource cost that's the limiting factor on utterly destroying Patala.
You could freaking RAISE your raiding force FROM THE BORDER PROVINCE ITSELF. EVERY OTHER TURN IF IT'S A MOUNTAIN! Hell, with good scales, the border province itself will even provide the GOLD to create the raiding force.
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November 6th, 2007, 03:10 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Grossly, insanely different PD strengths
Hahaha
On a more serious note - yeah the wide differences of PD is a long discussed topic. Generally it is seen through the regular prism of dominions in that "nothing is equal". So some nations have good PD, and others have crap. Just like some nations have good troops and others have crap. Its the way of dominions.
So, if you know your nation has crap for PD, you just dont invest in or rely on it.
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November 6th, 2007, 03:19 PM
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BANNED USER
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Re: Grossly, insanely different PD strengths
You need a certain minimium strength to stop very weak raiders. Patala doesn't have that minimium.
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November 6th, 2007, 03:26 PM
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Second Lieutenant
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Join Date: Sep 2007
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Re: Grossly, insanely different PD strengths
While PD is not supposed to be balanced, losing 20 PD to 8 Agartha (normal) infantris and 2 indy archers turn after turn is something else. What's more, they did not even get a scratch, literally. For some reason, my entire PD starts to run as soon as one or two small monkeys are killed. I have given up on Patala PDs.
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November 6th, 2007, 03:35 PM
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BANNED USER
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Re: Grossly, insanely different PD strengths
The little monkeys have a morale of 7.
Since they count "equally" towards the "75% route and everyone routes" rule, if the little monkeys route, everyone routes.
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November 6th, 2007, 03:23 PM
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Sergeant
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Join Date: Mar 2004
Location: cali
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Re: Grossly, insanely different PD strengths
"Patala cannot win ever."
That's just going to get you laughed at brosef.
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November 6th, 2007, 03:37 PM
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BANNED USER
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Re: Grossly, insanely different PD strengths
Actually, my full statement is now that Patala, Bandar Log, and Kailasa can NEVER EVER WIN in a non-rush game.
It's supported by the MP results at the top of the Multi-Player forum.
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November 6th, 2007, 04:45 PM
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First Lieutenant
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Join Date: May 2007
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Re: Grossly, insanely different PD strengths
By this argument, Tir, Man, Eriu, caelum, machaka, and EA MICTLAN are weak nations. Somehow, I don't think that they are all that weak.
Tip:
When using data like this for evidence, it helps if you have a sample size larger than the possible results.
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November 6th, 2007, 04:54 PM
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Sergeant
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Re: Grossly, insanely different PD strengths
well, EA mictlan has awesome PD above 20. I guess that's a little extreme, but I'm just saying... you get a (usually) double blessed jaguar warrior every point.
below 20 i reckon not so impressive though
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