|
|
|
 |

November 6th, 2007, 03:42 PM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
|
|
Re: Need ULM\'s opposite. :-)
I'd say the different Caelums? Apart from having strong magic, they also have great mobility, which is something else that's totally different from the way Ulm plays.
__________________
Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
|

November 6th, 2007, 05:06 PM
|
 |
Colonel
|
|
Join Date: Jun 2007
Location: Finland
Posts: 1,617
Thanks: 179
Thanked 304 Times in 123 Posts
|
|
Re: Need ULM\'s opposite. :-)
I can second Shinyama. It's a nation that really makes you think. I'll give you a hint, thought.
Darkness: research it, love it, use it.
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
|

November 10th, 2007, 06:26 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Need ULM\'s opposite. :-)
Ulm: slow units, heavy infantry and cavalry, arbalests as only missile troops, only one mage, construction/evocation based research with some buff/debuff possibilities
Pangaea has Centaurs (good cavalry), Satyr infantry (light, fast, stealthy), satyr hoplites (decent, slower); you can choose between Panii and the Dryads, and Nature gives some interesting choices. If you take a Death pretender, or Late Age Pan, you'd also get the national undead summons and mandragora reanimation.
Caelum, as mentioned. Mammoths, flying archers, the well-armored fliers are hard to use well, very good, mobile mages.
Perhaps MA Tien Chi, if you play with the newest patch. They got a bunch of mapmove 2 infantry, they already had good archers, and they have LOTS of different mages. Acid evocations and lots of other fun stuff.
|

November 10th, 2007, 07:34 AM
|
 |
Major General
|
|
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
|
|
Mictlan.
Mictlan. Moreso EA or LA.
Normally played with a high bless (not sure how well a scalemonster build would work -- not Mictlan's forte, I suspect), and with mandatory blood magic providing nasty summons. Items are still nice, but power will come from the summons.
Bless strats are a bit rare for Ulm, but with Mictlan, it might actually be reasonable to go berserk with F9W9 Jaguar Warriors, trying to grow your empire while not over-expanding your horribly unpleasant dominion.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
|

November 12th, 2007, 05:58 PM
|
 |
First Lieutenant
|
|
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
|
|
Re: Mictlan.
I will also nominate Shinyama. Great magic paths, but I do not like the troops at all.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
|

November 13th, 2007, 08:27 AM
|
 |
Second Lieutenant
|
|
Join Date: Jul 2007
Location: country of stinky fromages
Posts: 564
Thanks: 29
Thanked 15 Times in 13 Posts
|
|
Re: Mictlan.
Yeah, I tried several times to play Shinu, twas a disaster, the AI did not let me enougth research time, and crushed my non-shielded army.
Must try again, with darkness spell.
True it plays VERY different than Ulm.
__________________
10 times more numerous, by nigth and backstabbing.
Senior member of the GLIN !
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|