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November 6th, 2007, 09:16 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
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Thanked 65 Times in 18 Posts
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Late Era Scenario
[img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img]  [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img] [img]/threads/images/Graemlins/Dogbone.gif[/img]
Hello:
Here is a late era scenario that I set up. It includes all nations, except Ermor & R'lyeh. All it does is include predefined starting positions, but it prevents the AI from putting all players in funky spots on the map.
Be sure to remove the .txt at the end of the file name.
Pasha
[img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]  [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img] [img]/threads/images/Graemlins/Dagger.gif[/img]
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November 6th, 2007, 09:28 PM
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Sergeant
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Join Date: Aug 2007
Posts: 379
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Re: Late Era Scenario
Sound cool. Questions for you:
1. Do you have a concept of balance? It would be good to know, even if it isn't, who has it easier and harder, etc.. like Dawn of Dominions.
2. Would you have any interest in making in specifically imbalanced to enhance SP play. For example, make a scenario version where the player is supposed to be... LA Ulm for example, and specifically make tweaks to map balance r starting provinces, etc.
I'll check this out once I have more time... Just throwing these two out there as things that could give this map even more awesomeness, without requiring much work (drawing the map, white dots, neighbors is harder... so once its done, why not make multiple versions, etc.)
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November 6th, 2007, 09:45 PM
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General
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Join Date: Jul 2004
Location: Portland, ME (USA)
Posts: 3,241
Thanks: 31
Thanked 65 Times in 18 Posts
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Re: Late Era Scenario
Hi Zylithan:
I had a few goals in mind with this scenario:
1. No two capitals should be within 2 provinces of each other, except perhaps, by use of sailing. Many are within 3 provinces of each other. It's a big map, but there are 17 capitals, and the mountains limited the number of good staring spots.
2. Keep most nations out of the big mountain range.
3. If I nation had sailing, forest survival, mountain survival, waste survival, etc., then I tried to put that nation near those kinds of terrain, etc., so they could be used.
I am not sure that some positions are specifically easier than others. I think each nation has a unique geographic challenge on the map. Agartha starts deep in the caves, which could present an income challenge. Atlantis is isolated by mountains but can sail and is aquatic, etc.
It would be fun to create a SP scenario that is more involved. I will think about doing one.
Pasha
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December 6th, 2007, 01:31 AM
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Private
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Join Date: Jan 2007
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Re: Late Era Scenario
A more involved SP map would be great!
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December 6th, 2007, 04:12 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Re: Late Era Scenario
It would be interesting to play this map again as Agartha, and see if I get roughly the same results.
With some manual searching, random events (free random mine? wow!), and just plain level-0 sites, I got 340 free gold income.
Out of thirteen provinces conquered, I have 7 gold producing sites. Some had to be searched for, but that was no problem.
I think it has to do with the number of sites available in caves. While above ground i might get a very wealthy Gold Mine (100 gold), I may only get a Deposit (60 gold) underground, but I'm not competing with many other sites, and get a lot more?
Oh, yes, Edi did say something in the bug shortlist about sitemasks and "any terrain" not including caves.
I think it works out nicely for this map, though.
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