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				November 6th, 2007, 06:15 PM
			
			
			
		  
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				General 
				
				
				
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					Location: Tel Aviv, Israel 
					
					
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		That turn (10) has come. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 6th, 2007, 07:06 PM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		Hostile actions may be ordered, not this turn, but starting next turn you can do that. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 6th, 2007, 07:18 PM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		'ey, isn't this one still peaceful? At least, that's the way I calculated it in my earlier post: 10 peaceful sets of orders. Thus, this turn would still have enforced peace, and the next would be the real start of hostilities. Dude, I laid it out so that you'd correct it beforehand   
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				This enforced peace lasts for 10 order-cycles: that is, you can input orders that do not abide the Pantokrator's decree from turn 11 onwards. 
			
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				November 6th, 2007, 08:38 PM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		Oh.. um.. yes, don't listen to me, listen to Jurri!  I will edit previous post. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 6th, 2007, 10:52 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		wait, what? we can't attack until next turn? ok lol   
edit: CUnknown, feel free to take that one province (0 pd) this turn.  sorry about that other little "event" - bandar spanked a small expansion force of mine earlier...  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 7th, 2007, 01:03 AM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		New turn is up! 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				November 9th, 2007, 05:09 PM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		New turn.    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 10th, 2007, 08:49 PM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		Hi 
I noticed the timer has been reset.  That's ok by me, if someone requested it, but I was just wondering.     
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 06:59 PM
			
			
			
		  
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		Archae - um, no..  no one requested it, but I don't like to see people stale.  It turned out that Pythium staled anyway. 
 
Wraithlord has informed me that he will be out from the 15-18th this month (a few days from now), so I will turn off the timer during that period. 
 
I like games to go quickly, but I'd rather have everyone play their turn if possible.  Plus, real life is more important than a game anyway, I don't want people to have to worry if they need to go out of town, just let me know and I can turn off the timer. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				November 12th, 2007, 10:27 PM
			
			
			
		  
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				Lieutenant General 
				
				
				
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				Re: Invisible Swarm 2 - recruiting
			 
             
			
		
		
		
		ah, I was wondering why you were now answering my post from a couple days ago - I see we're having another 24 hr extension - i just like to be notified in the thread so I know it's not a server error or some such.      
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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