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November 8th, 2007, 06:36 PM
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General
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Join Date: Apr 2005
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Re: Ulm - what items do you build w/Smiths?
Everything I can. I try to make sure my pretender can make boosters for all the smith's random paths, so they can forge more things.
The Air and Astral randoms on the smiths open up whole new areas of cheap items.
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November 8th, 2007, 07:05 PM
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Sergeant
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Re: Ulm - what items do you build w/Smiths?
I realize that this is slightly off-topic, but why are charcoal shields so good? I almost never see units suffer damage from the fire effect in my tests, and even then rarely more than 3 or 4.
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November 8th, 2007, 07:13 PM
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Major General
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Join Date: Feb 2005
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Re: Ulm - what items do you build w/Smiths?
Well, that depends on the unit.
A Prot 16 unit isn't going to suffer very much damage from a Dam 4 fire shield.
OTOH, A prot 0 unit is going to be fried eventually.
So if you are concerned that your SC is going to be swarmed by summoned undead or something and bottled up, you give him a charcoal shield.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 9th, 2007, 01:19 PM
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Major General
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Re: Ulm - what items do you build w/Smiths?
Quote:
DrPraetorious said:
Well, that depends on the unit.
A Prot 16 unit isn't going to suffer very much damage from a Dam 4 fire shield.
OTOH, A prot 0 unit is going to be fried eventually.
So if you are concerned that your SC is going to be swarmed by summoned undead or something and bottled up, you give him a charcoal shield.
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Also realize that the fire damage is reduced by the weapon length of the attacker, so it's not going to do much to armored pikeneers. If you're getting attacked by ghosts though, low protection, short ranged attack, fire ignores their etherealness....quite effective.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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November 9th, 2007, 01:42 PM
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Major
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Re: Ulm - what items do you build w/Smiths?
How do you build SCs with Ulm? I would just be happy with thugs.
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November 9th, 2007, 02:13 PM
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General
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Re: Ulm - what items do you build w/Smiths?
Quote:
Folket said:
How do you build SCs with Ulm? I would just be happy with thugs.
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Depends on what turn of the game and your targeted enemy nations. A SC on turn_15 against Pangaea would be equipped differently than a SC on turn_75 against R'yleh.
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November 9th, 2007, 02:25 PM
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Re: Ulm - what items do you build w/Smiths?
Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (you can GOR the dragons, or just have a smith equipped with winged boots lead one dragon apiece for pretty lethal raiding options). For SCs, with boosters Ulm can reasonably easily summon all the elemental royalty other than water. You're also almost certainly going to want to empower a smith one level in death for forging reasons, this gives you an easy way to create death golems which can start encroaching into SC territory if properly equipped (no astral to mind duel, high HP & prot, built in crowd control with banefire shield). Outside of that, you've got the boosters to get that d1 smith high enough to cast liches, then the liches can take the boosters to make tartarians.
Also, keep in mind Ulm really needs a pretender to flesh out some of their magic diversity, and summoning SCs is a pretty reasonable use of pretender-turns so its not unreasonable to expect that to be something your pretender contributes to.
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
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November 9th, 2007, 03:05 PM
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BANNED USER
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Join Date: Aug 2007
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Re: Ulm - what items do you build w/Smiths?
I have already had it explained to me that raiding is useless. You are wasting your time raiding. Baalz why are you confusing this player with your nonsense about raiding? Baalz, Baalz, you accuse me of trolling, but then you seek to lead this poor man astray with your talk of "raiding". A childs dream. Raiding is useless, and never done in MP. That's why useless PD has so little effect.
Oh, and it seems the only "fair" match up for any Monkey race is the bottom of the bottom. Unfortunately, LA Abysia was mentioned, which is pretty funny. I think it would be amusing for Patala to attempt to survive very long against LA Abysia. You know, Blood-2 hunters from turn 1 and Blood 2 Agony spammed on low MR monkies. Of course, later(Evocation-3, wow, really late) Abysia will Magic Duel all the Nagarashi to death. Then we'll see how good monkeys with astral and nature do against concentrated rains of fire and demons. But it's pretty clear people don't think out the consequences of Patala's many, many weaknesses before they trash talk. Patala honestly would benefit from having no PD at all if it would give them a real stealth unit. Of Astral-2 on the Nagirashi. Or much of anything, because their PD is currently completely useless.
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November 9th, 2007, 03:26 PM
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Corporal
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Join Date: Sep 2006
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Re: Ulm - what items do you build w/Smiths?
Quote:
Baalz said:
Well, I'm not sure exactly what the difference is between SCs and thugs. I generally think of thugs as strong enough to take out most any PD singlehandedly, while SCs are in the ballpark of taking out moderately strong armies absent magical support. Ulm has some good thugs in the construction line which is a high priority anyway- golems & iron dragons (
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I think the golems make really good SCs for UlM..or as I design them anyway. It's pretty easy to give them the invulnerable robe, boost their MR and then they can use luck/body ethereal on themselves and go to town. The big problem is that they don't regen so they can be worn down. but I've had pretty good success with a tricked out Golem with the stonesword laying waste to armies.
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