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November 9th, 2007, 03:13 PM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
Posts: 859
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
Marcello said:
"Nothing whitish but as it has already been noted what are you looking for is actually a white impassable."
On a second though however "winter rough" comes quite close to simulate what you are looking for. A bit crazy perhaps but it should work.
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Good point, gotta try that. I just hope there won't be a 'winter rough' tag showing up. 
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November 10th, 2007, 12:24 AM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
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Re: Ideas how to improve WinSP MBT/WW2 !
So let's see if I can summarise this again:
# Sand Berms (Small/Intermediate).
# Walls (Colours?).
# More "cosmetic" damage to lighter (at least) houses when hit by heavy/medium mortars and arty. Something cosmetic on the ground too (if possible).
# Shrubland.
# Different graphic for the wooden bridge.
# A better graphic for the dug-in tanks.
# More varied sounds.
Thats about it isn't it?
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"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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November 10th, 2007, 06:52 AM
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Captain
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Join Date: Jun 2005
Location: 40km from the old frontline
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Re: Ideas how to improve WinSP MBT/WW2 !
Quote:
RecruitMonty said:
Thats about it isn't it?
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You don't really want us to exhaust all the ideas hanging around, do you? 
I know I could go on for days about ERA classes, active protection, EW effects, unit classes...
I know 90% of this is unfeasible at any rate, but isn't all we already said here? 
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November 10th, 2007, 03:06 PM
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Captain
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Join Date: Sep 2005
Location: Italy
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Re: Ideas how to improve WinSP MBT/WW2 !
"I know I could go on for days about ERA classes, active protection, EW effects, unit classes..."
Then start.
Maybe there is something else we can find a partial fix for.
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November 10th, 2007, 05:05 PM
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Major
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Join Date: Jun 2005
Location: Kladno, Czech Republic
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Re: Ideas how to improve WinSP MBT/WW2 !
Well, as far as partial fixes go, short-ranged TI system (say for Eryx or TI infantry scopes in general) may be born by getting system similar to AAA fire control - ie say vision of 20 would be normal, vvision of 120 would be TI with range of 20. However, whether it is code-wise possible is in the stars and I won't consider it as priority.
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November 10th, 2007, 08:48 PM
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Captain
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Join Date: Jul 2005
Location: London (Great Britain)
Posts: 855
Thanks: 210
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Re: Ideas how to improve WinSP MBT/WW2 !
Sand berms, sounds, walls and cosmetic enhancements are not beyond the game engine. The existing terrain and OOB features suggest that much.
__________________
"Wir Deutschen sollten die Wahrheit auch dann ertragen lernen, wenn sie für uns günstig ist."
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November 11th, 2007, 08:26 PM
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Corporal
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Join Date: Jan 2007
Location: Saint-Petersburg -- Russia
Posts: 149
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Re: Ideas how to improve WinSP MBT/WW2 !
SPWaW and WinSP are similar or not?
Probably to make in WinSP " Command Control " as in SPWaW (to save Orders)?
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