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  #1  
Old November 10th, 2007, 01:36 AM

shard shard is offline
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Would the Faerun map make a good mp map? I think that ones pretty cool too

Edit: Oh just had a look at the updated map, looks the same to me! Are the blue lines rivers? Do they actually have any tactical/strategic significance?
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  #2  
Old November 10th, 2007, 02:49 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

The map "looks" the same, but it is not the same. Code has been changed. When you put your cursor over a province that has a waste symbol, you will see that now it is actually a farm province. And map with symbols, like the stone henge, volcano, etc, are coded to have "many magic sites."

So any province with something unusual on it, most likely will have more than 1 magical site. Of course they may be paths you can search, but them are the breaks.

I emailed the map to Llamabeast already. If we are going to change maps and start on Sunday as planned it would have to happen by tomorrow. I have not looked for maps. Dr. P has taken charge of that task.
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Old November 10th, 2007, 06:24 AM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I will send my pretender soon, I had really busy week.
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  #4  
Old November 10th, 2007, 07:07 AM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

I believe that the Faerun map is too large - it also has fixed sites for the MA Nations (IIRC), which are not, from a strategic standpoint, balanced.

Finally it has oodles of fixed specials although I believe there is a version without them?

We can use Faerun if there is more than one vote in favor.

The rivers (and oasis symbols) have limited strategic significance - there are a number of sites which are only found in provinces with fresh water. The vast majority are water sites. So any province that has a river or oasis in it will be much more likely to have water sites.

That's the extent of it.

The other symbols on the map have been recoded to contain *many sites* - this includes the volcanos, crystals, balancing rocks, invisible giant and oasises.

And, finally, there are a number of start locations on the map (not fixed by nation #) which you might enjoy.
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Old November 10th, 2007, 02:24 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Game starts tomorrow.

It is likely too late to change maps at this point. Get in your pretenders.
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Old November 10th, 2007, 04:17 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Hello all,
Not sure how to find my pretender file to email it. There's no 'lords' folder in my Dom3 package, or the other folder it installs. I'm on OSX.

Thanks
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  #7  
Old November 10th, 2007, 04:49 PM
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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Try newlords within the savedgames folder, perhaps?
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Old November 10th, 2007, 04:59 PM

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Default Re: Epic Heroes Mod II-version 1.5(sign up!)

Tichy:

/savegames/newlords ?

Xietor:

I had to finish some things with my pretender as that type is really new for me, I will have it hmm... in about 3 hours as I need to be somewhere now.
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