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  #1  
Old March 12th, 2002, 09:46 PM

Gurduloo Gurduloo is offline
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Default Re: How are satelites useful?

Is there a limit to how many satellites you can have orbiting a planet/WP?
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  #2  
Old March 12th, 2002, 09:56 PM
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Suicide Junkie Suicide Junkie is offline
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Default Re: How are satelites useful?

Default is 99 PLUS the number that one of your vehicles can deploy in one turn.
Planets can launch 1000 in one turn, IIRC, so the limit is more 99+ planetary cargo capacity in that case.

The highest you could set the limit WAS 5,000. In the latest patches that has been increased. 20,000 IIRC

[ 12 March 2002: Message edited by: Suicide Junkie ]

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Old March 13th, 2002, 01:02 AM
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Default Re: How are satelites useful?

Other good things about satellites:

1) Can't be hit by several kinds of direct fire weapons.
2) Can't be hit by seekers.
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Old March 13th, 2002, 06:44 AM

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Default Re: How are satelites useful?

Arent Sats limited by inherent cargo space on planet?
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Old March 13th, 2002, 04:48 PM
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Default Re: How are satelites useful?

Not if you launch them into orbit Then all you have to worry about is the "units in space" game limits.
You can launch extras beyond that limit while in combat if you devote planetary cargo space to extra sats. However, the strategic AI will not launch sats in combat, you'd have to do a tactical combat.

In general, launch sats, and fill your planet with Weapon platforms.
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