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November 11th, 2007, 06:56 PM
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Second Lieutenant
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Join Date: Dec 2005
Location: Everywhere
Posts: 495
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Thanked 13 Times in 1 Post
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Re: Grossly, insanely different PD strengths
FYI, PD at 125 would have:
20(6)+105(9) = 1065 Markatas!
You could put a PD 30 (210 Markatas) province in front of an enemy thug or sc, and then VotD them a few times.
__________________
Unus vocis. Unus manus. Unus Universitas. Unus Deus. Is est meus fatum praeeo pro totus populus.
Ut est meus fortuna.
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November 11th, 2007, 08:08 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Winnipeg, Canada
Posts: 566
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Re: Grossly, insanely different PD strengths
You better VotD them. All those poor monkeys. 
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November 11th, 2007, 10:35 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Grossly, insanely different PD strengths
You want an example of a MAJOR bug that isn't fixed? How about building extras temples not increasing your dom strength for the purposes of spread checks?
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November 11th, 2007, 10:42 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
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Re: Grossly, insanely different PD strengths
Well, that's hardly a serious bug, it's just as if the game had an entirely reasonable alternative rule. It's just unfortunate that the manual doesn't match up with the implementation.
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November 11th, 2007, 10:47 PM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
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Re: Grossly, insanely different PD strengths
I think in a game called Dominions a major dominion mechanic not working properly is pretty serious. Far more serious than a spell or unit not working. But you're right, you can still play the game. I suppose it doesn't quality as a must fix in that respect.
Another fairly big one, but not major, would be cave provinces not casting darkness.
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