.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #34  
Old November 12th, 2007, 07:40 PM

Panpiper Panpiper is offline
Corporal
 
Join Date: Aug 2004
Location: Montreal
Posts: 186
Thanks: 21
Thanked 16 Times in 7 Posts
Panpiper is on a distinguished road
Default Re: Mod thread- WH hordes of chaos

Quote:
Valandil said:
Umm... sadly, tweaking will take a couple weeks, probably. I mean, there are about twenty different daemons to go through.
Here we witness the difference between a hacker and an artist. You are an artist. A mod you create will be both beautiful and rich in variety. However we may have to wait, perhaps a long while. ;-) I am a hacker. I see the problem of twenty daemons and think, copy, paste * 20, hack * 20, tweak * 20, print. It wouldn't be pretty, there wouldn't be a whole lot of originality, but... ;-)
Quote:
BTW, what about summoning khorne daemons? BLood seems apropriate, but then there would have to be a khorne sorc, which is totally illegal?
If you were doing a Khorne race mod, you would be absolutely correct. However you are not. You are doing a 'Chaos Undivided' race mod. It makes perfect sense to me to have but two or three generic Sorcerers of Chaos and make them potentially representative of all the four chaos powers.
Quote:
Also, I was thinking about just giving lords a chance for S3, to represent mark of tzeentch? After all, there are no Tzeentch sorcs either...
If it were me doing the mod from scratch, I would have quite a selection of different commanders, given that there are four different powers in the same mod. For each of the four powers, there would be both a lord and a champion. Each would be representative of their respective powers, Nurgle having area effect disease 'weapons', Tzeentch having perhaps as you suggest S3, Khorne having awesome combat stats, and Slaanesh having "Enslavement" and "Enslave Mind" as bonus weapons. The difference between lords and champions would simply be that lords have superior leadership and champions have superior combat stats and poor leadership.

I would consider giving the lords H2 or 3 and making the champions merely sacred. However for racial point balance, I would also consider not giving Chaos any holy or sacred at all. I mean technically they are all fanatically 'holy' towards chaos, but rather than actually making them all holy, it would seem reasonable to me to simply assume their holiness attributes are already figured into their stats, appropriate for whichever of the four powers the unit is aligned.

The problem with balancing Chaos is that I see the individual chaos unit as being obscenely powerful relative to a corresponding native unit. If they can field sacred versions of those units, there could well be nothing that could stop them short of an army of SCs. Once can balance things only so far with gold and resource costs. Rather than make a chaos warrior cost something like 200 gold and 80 resources, I would rather keep the 'price' down to something a player could actually afford in at least small quantities and balance things by giving them no sacreds, but that's just my take.

By the way, for heroes I would create four individual Daemon Princes, each in turn representing each of the four powers, plus a single 'chaos undivided' daemon prince combining the best of all four. They would be immortal, have combat stats slightly superior to their respective champions, leadership stats the same as the lords AND, heroes would be the only sacreds I would give Chaos, each having H2. Perhaps also throw in a multihero Chaos Sorcerer with superior magic range and scope and a multihero daemon spawn (no leadership combat monster). (As an aside, the Slaanesh daemon prince I would create would have stealth and a good seduction (around 20). That would be one truly feared assassin.)

The handicap of zero holy (other than the heroes) might be too great a handicap as dominion kill would be a very serious problem. It might be necessary in multiplayer to allow for a marauder shaman to possess at least H1, just to at least have some minimal preaching ability. But the way I see the balance working is that Chaos has to exploit it's 'conventional' troop superiority to gain territory quickly, so the dominion effect of other gods is kept at bay. They should expect to almost always be fighting inside someone else's dominion.
__________________
Chaos Undivided Race Mod
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:44 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.