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December 14th, 2003, 01:45 AM
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Second Lieutenant
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Join Date: Nov 2003
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Re: The Unmod
I've played a couple of games on the TDM Modpack.
What sort of features are included in the B Mods?
Is it mostly new species like the TDM, or does it include some new tech tweaks?
I've also been reading Imperator Fyron's guide to modding. It's very informative, and answers pretty much all the questions I've had about the topic. It seems the game has been designed with upgradability (is that a word?) in mind.
We have over a foot of snow here already, and I just might spend some time on this over the winter
[ December 13, 2003, 23:50: Message edited by: Cipher7071 ]
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The great tragedy of science...the slaying of a beautiful hypothesis by an ugly fact. (T. H. Huxley)
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December 14th, 2003, 05:48 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: The Unmod
As stated in the first post, the Unmod puts the original stock files back in. Useful in case you accidentally deleted, edited, or corrupted them somehow, and don't want to reinstall the whole game.
There are no new races, and no changed data files.
Quote:
Yep. The Unmod. Mods in the original data files.
Either the Least or the Most work put into a mod so far
For v1.49
For Gold
If you mistakenly modify or delete your original data, and don't want to reinstall, use the Unmod.
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December 14th, 2003, 06:09 AM
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Lieutenant General
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Location: Oxford, UK
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Re: The Unmod
Do you keep up with latest patches ? Otherwise poor souls would have to use Un-mod and then run the patch. Might be very confusing
BTW, I used it once. PvK send me the betta Version of Proportions mod and zip file was configured to overwrite stock files 
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December 14th, 2003, 03:52 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: The Unmod
I don't think any files have changed since those.
The only possibilities are components and vehiclesize.
After this next patch, remind me to check.
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December 14th, 2003, 07:46 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: The Unmod
What about that new tag in the ability description of shield generators that shows the actual amount of shields generated, rather than a static number?
[ December 14, 2003, 17:46: Message edited by: Imperator Fyron ]
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December 14th, 2003, 09:01 PM
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Lieutenant General
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Re: The Unmod
Completely unrelated question, but does "shield regeneration" works for facilities ?
I think it would be cool to have massive shield regenerator to recharge planetary shield ! 
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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February 29th, 2004, 12:58 PM
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Corporal
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Join Date: Dec 2000
Location: Italy
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Re: The Unmod
Quote:
Originally posted by Suicide Junkie:
I don't think any files have changed since those.
The only possibilities are components and vehiclesize.
After this next patch, remind me to check.
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remind remind 
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