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  #1  
Old November 16th, 2007, 01:20 PM
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Default Re: Jotunheim MA Guide

I would much rather have 1 Vaetti Goblin per point and 1 Jotun Militia per 1/2 or 1/4 point up to 20.
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  #2  
Old November 16th, 2007, 08:31 PM

Huzurdaddi Huzurdaddi is offline
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Default Re: Jotunheim MA Guide

Poor Iron Woods, the weakest age of the giants. The early era has the fearsome Neifel Giants and mighty skinshifters, the late era has the efficient seithkona. Iron woods OTOH has the Vaetti Hag.

Anyway, a few notes (some of these have been noted before):

1. As you mention Hurlers can be excellent when facing a nation with strong castles. Keeping them alive can be moderatly difficult (place them far in back) but their ability to crack fortresses is solid (each destroys 9 points of defence value per turn, vs. 4 for a normal Jotun). They are also light on resources so they can be massed quickly.

2. All Jotun troops become far more fearsome with a little experience. A bonus of +1 to attack means enemy troops die considerably more quickly. A Jotun with +2 attack is deadly.

3. A fire bless is excellent on all Jotuns. A F4 bless is usually sufficient (along with the required N9 bless) and converts the woodsman/leaders into machines which kill 1 troop per turn.

4. The Skratti is the bread and butter of Iron woods. In werewolf form they are devestating with just armor of souls, a luck pendant, and (perhaps) boots of the messanger they are (almost) tireless killing machines.
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  #3  
Old November 16th, 2007, 09:44 PM
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Default Re: Jotunheim MA Guide

Baalz: I was finally able to get some undead giants. They have around 45 HP, a Jotun Axe with no shield, high strength, fairly low protection and defense, 6 MR. It might be possible use some of your Death Gygjas to summon an undead army, but I'm not sure if it's worth the effort.
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Old November 17th, 2007, 12:15 PM
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Baalz Baalz is offline
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Default Re: Jotunheim MA Guide

Hmmm, are there any (non national) summons which can raise free undead?
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Old November 17th, 2007, 12:22 PM

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Default Re: Jotunheim MA Guide

Mound Fiend can reanimate, right?
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  #6  
Old November 17th, 2007, 12:53 PM
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Default Re: Jotunheim MA Guide

mound fiend, yes. If your nation has undead to reanimate...
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Old November 17th, 2007, 01:21 PM

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Default Re: Jotunheim MA Guide

Iron Woods may be the weakest age of the giants, but they're still my favorite.

Neifelhiem is too focused on the Neifels. They are so good, that they demand to be used and demand a strong bless. Every thing else seems to get short shrift in EA.

And Utgard is Ok, but less focused on the giants. The human troops are better in general as are the human mages.

And as I've said before, I really like the Vaetti hags. Cheap efficient researchers, blood hunters, site searchers, communion slaves. They're all useful. Did I mention they're stealthy?

The Jotun army does lack punch though. The EA skinshifters would be a great addition and go a long way to covering that weakness. They tend to get overshadowed by the Neifels, but would really shine in Iron Woods.
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