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November 17th, 2007, 09:25 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Spell Fatigue for 100+ spells
Any gems needed to cast the spell do not count towards raising the caster's level.
So your A1 mage would use 1 gem and (1/(1+1-1)*100)+enc = 100+enc fatigue
An A2 mage using 1 gem would get (1/(1+2-1)*100)+enc = 50+enc fatigue
An A2 mage using 2 gems would get (1/(1+3-1)*100)+enc = 33+enc fatigue
etc...
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November 17th, 2007, 04:08 PM
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Sergeant
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Join Date: Oct 2006
Location: Milwaukee, WI
Posts: 376
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Re: Spell Fatigue for 100+ spells
Thanks, that answered it.
A soon as I'd posted my question I remembered the gem-use limit.
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November 17th, 2007, 04:09 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Spell Fatigue for 100+ spells
To continue thejeff's example.
An A3 mage using 1 gem would get 33+enc fatigue
An A3 mage using 2 gems would get 25+enc fatigue
An A3 mage casting Summon Lesser Elemental cannot use 3 gems.
The reason for this is mentioned briefly in OmikronWarrior's post. This confused me when I first got the game, so I'll put a slight emphasis on him. I messed up in my first MP match several months ago, due to misunderstanding gem use.
"However, a mage can consume _only one_ additional gem beyond the spells requirements"
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November 17th, 2007, 04:29 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
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Re: Spell Fatigue for 100+ spells
Lazy Perfectionist, I think you are really wrong. I think the correct version is you can only spend one gem to raise your caster level. Additional gems still reduce fatigue.
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November 17th, 2007, 04:47 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Spell Fatigue for 100+ spells
I might be- I remember a Developer post on the subject, but I can't find it for the life of me. Brownie points for the first one to find it.
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November 17th, 2007, 04:57 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Spell Fatigue for 100+ spells
I really need to find the time to update my Strategy index...
prior discussions:
http://www.shrapnelcommunity.com/thr...&Number=504970
http://www.shrapnelcommunity.com/thr...&Number=542235
Quote:
KristofferO said:
You are on track. Max nbr of gems are mage lvl. This includes casting cost and increase lvl cost.
thejeffs example is correct.
Furthermore:
A mage can only use one gem to empower himself during a casting. This is the only way for him to reduce fatigue. He will not use more gems then one to reduce fatigue, and fatigue is only reduced as a side effect of him being temporarily more powerful.
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