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November 17th, 2007, 03:03 PM
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Second Lieutenant
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Join Date: Jul 2007
Location: Durham, NC
Posts: 509
Thanks: 84
Thanked 44 Times in 14 Posts
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Re: Jotunheim MA Guide
I'll try out the Mound Fiend in the game I'm playing and let you know. Also, I was only partially correct about the undead. The soulless have 45 HP, a Jotun Axe with no shield, high strength, fairly low protection and defense, 6 MR. The longdead have 25 HP, but a longspear and shield, 13 protection, 9 defense, 10 MR. Still not great, but quite a bit more durable against regular troops.
EDIT: The Mound Fiends can animate longdead giants, but for every giant you get 5 or 6 normal longdead. So it's not really something you can mass easily. (About as easy as massing Vine Ogres) At 28 death gems per Mound Fiend it's not really worth it. However, if you were going to summon Mound Fiends anyway (like to counter C'tis' Miasma) then why not take advantage of it.
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November 18th, 2007, 01:37 PM
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Second Lieutenant
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Join Date: May 2006
Posts: 465
Thanks: 10
Thanked 16 Times in 14 Posts
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Re: Jotunheim MA Guide
As an alternative, the manual states (and my experience at least has confirmed) that any Undead Priest can Reanimate Undead. That being the case, you can summon up a Shade or a Mound King simply to prophetize them to reanimate undead.
This would get the 'factory' started much earlier than waiting for a Mound Fiend.
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November 18th, 2007, 09:18 PM
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Major
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Join Date: Jan 2006
Posts: 1,055
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Thanked 29 Times in 13 Posts
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Re: Jotunheim MA Guide
That's actually a great idea =) Kudos on a very original strat!
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November 19th, 2007, 12:36 AM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: Jotunheim MA Guide
Not that its valid for Niefelheim, but that same trick also works on demons. I had some experiments with Yomi a while back.
As well, LA Atlantis has W3D?1 priest-mages available at the capital. Cast twiceborn, get them killed off - in your dominion- and then you've got upkeep-free reanimation machines.. Lose the special abilities like sailing, thoguh.
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November 19th, 2007, 01:06 AM
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BANNED USER
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Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
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Re: Jotunheim MA Guide
I don't think reanimating is a big enough deal to warrant anything special to get it. For Niefel it might be though. I know with the cbm version of the Reanimation spell (which doesn't cost 10 gems, it's 2 or something) that it's actually worth using for them.
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