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March 14th, 2002, 10:45 PM
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Corporal
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Join Date: Jan 2002
Location: Sol III
Posts: 162
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Proportions Mod: Multiplayer anyone?
If this game is going to start Sunday or later, I could play too. Seems my schedule won't be as constraining as I first thought.
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March 14th, 2002, 10:47 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
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Re: Proportions Mod: Multiplayer anyone?
This is cool, so we're already five people.

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March 14th, 2002, 11:09 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
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Re: Proportions Mod: Multiplayer anyone?
I'll try to get the proportions mod setup on PBW over the weekend. I'll post something here when I get it done.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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March 14th, 2002, 11:33 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod: Multiplayer anyone?
Yes, let's take as many players as want to join, though our current five is fine, so we can start as soon as we're all set up. I would suggest we not include any AI empires, because it would create a huge opportunity to try to capture their homeworld. Unless we want a "King of the Hill" type scenario.
I would like to try to use the 1.5 Version, which I'll try to have ready and send to geoschmo (and post here) by Friday night or Saturday day. I want to take another look at the racial attribute point costs, to double-check the balance, so hold off on tweaking your planned empire abilities.
Dogscoff, PBW is mainly an automated PBEM host - it just makes PBEM faster and easier. PBW will email you the turn files (and offer them on the web) automatically as soon as everyone has submitted their turns. You don't need to be continuously connected, but if every player happens to be playing at the same time, it can go about as quickly as TCP/IP or hotseat can. Hosting is just a matter of setting up the game and filling in web forms on PBW, but I'll be happy to do it.
PvK
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March 14th, 2002, 11:47 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Proportions Mod: Multiplayer anyone?
Suggestions for settings?
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March 15th, 2002, 12:11 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod: Multiplayer anyone?
So far I'm thinking the settings will be as follows. I'm happy to change things to suit players' tastes, so let me know. I've included the requests so far.
Hosted on PBW.
Turn duration: 48 hours or as soon as everyone has their turn in.
Proportions mod Version 1.5.
Quadrant:
Large Ancient Bi-Polar with all warp points connected, all player planets the same size.
Event frequency: medium
Max event severity: high
Tech cost: medium
All tech areas allowed.
Starting resources: Medium
Home Planet Value: Average
Number of homeworlds: 1
"Evenly" distributed
Player can only view own score
New player tech level: low
Racial points: 3000
No AI empires or neutrals
AI Difficulty high and computer bonus high, in case a rebel faction appears.
No set victory conditions
Max ships and units in space: 5000 each (pity we don't all have Gold 1.64 yet...  )
No cheat codes.
Gifts and tributes ok.
No technology gifts (send a gift ship if you need to).
Surrender not allowed (subjugation ok).
Intel projects ok.
Ruins will exist. Note that most of them will be red herrings.
No strict limits on colonization.
No saving map during game.
Simultaneous movement.
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March 15th, 2002, 12:29 AM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Proportions Mod: Multiplayer anyone?
That's fine with me.
What happens in Gold 1.64? Larger numbers of ships and units allowed?
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