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  #1  
Old November 18th, 2007, 04:54 AM

Sombre Sombre is offline
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Default Re: Very serious combat bug?

I think you forgot that flail doesn't ignore shield, it just gets +2 att vs shields to help get past the parry.

At least as far as I know.
  #2  
Old November 18th, 2007, 05:19 AM

konming konming is offline
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Default Re: Very serious combat bug?

Page 75 of manual clearly states that flail ignores shield. I do not know where you got your idea.
  #3  
Old November 18th, 2007, 05:55 AM
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Default Re: Very serious combat bug?

Ignoring shields is the old dom2 mechanic. Nowdays it gives +2 IIRC.
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  #4  
Old November 18th, 2007, 06:24 AM
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Default Re: Very serious combat bug?

The King had no fatigue, and there weren't that many units striking him any way. The Flagellants had a Fire 9 bless, so getting a hit through the defense was quite possible.
  #5  
Old November 18th, 2007, 07:00 AM

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Default Re: Very serious combat bug?

Scoring 10 sixs with one die is somewhat unlikly but if you uses 2 dices the chance is increase by a large amount.
  #6  
Old November 18th, 2007, 07:52 AM
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Default Re: Very serious combat bug?

Oh well, it is strange but it appears the devs have cast a charm spell om most players ...

It is difficult to accept players sayng "it is good Van is unbalanced", "It is good some nation have silly pd", "it is good ai spell priorities go over player script and mess up your battle", but in this case we have a true bug!
"It is good to have some bug, it increases unpredicatability" ... I have just to read this.

This wonderful game needs some major overhaul.
  #7  
Old November 18th, 2007, 09:23 AM

johan osterman johan osterman is offline
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Default Re: Very serious combat bug?

Quote:
Beorne said:
Oh well, it is strange but it appears the devs have cast a charm spell om most players ...

It is difficult to accept players sayng "it is good Van is unbalanced", "It is good some nation have silly pd", "it is good ai spell priorities go over player script and mess up your battle", but in this case we have a true bug!
"It is good to have some bug, it increases unpredicatability" ... I have just to read this.

This wonderful game needs some major overhaul.
It is not alltogether clear that what you have reported is a bug. And the AI ignoring spell order is a a unhappy compromise, when in dom1, I don't recall if it was the beta or the finished game, the AI never ignored scripted orders and there were complaints about that too. The AI ignoring scripting is a feature that was added because It was a common strategy to deplete casters gem resources by making small needling attacks before big battles, for example you could cast a cheap summon before a big battle and htne your opponent would be unable to cast his big battle spells when the big battle hit. The solution was to make the AI calculate when a spell was not desirable to cast. It is sometimes annoying but the way it was earlier worked worse.
  #8  
Old November 20th, 2007, 02:45 AM

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Default Re: Very serious combat bug?

If flail does not ignore shield as per manual says, it would be great of you guys to produce a document to correct the serious errors in the manual.
  #9  
Old November 20th, 2007, 06:02 AM
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Default Re: Very serious combat bug?

Quote:
konming said:
If flail does not ignore shield as per manual says, it would be great of you guys to produce a document to correct the serious errors in the manual.
So I need not type all of that again
  #10  
Old December 7th, 2007, 02:52 AM
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Default Re: Very serious combat bug?

So, I seem to be having something similar also, relating to flagellants. For the *second* turn in a row I just had a thug defeated by the same group of unblessed flagellants. Not quite the same order of magnitude as the fire king, but still extremely unlikely and relating to flagellants so it made me think of this thread.

King of the Deep 24/25 protection, awe-0, ethereal, lucky (fatigue 44). I'd expect flagellants dealing 11+3 damage to only have about a 3% chance to deal damage to me if they can hit my head. Ignoring my (considerable) defense the luck + etherealness should reduce the chance of dealing damage by roughly another order of magnitude...so about 0.3% chance of dealing damage if they overcome my defense. Turn one of engaging the flagellants a little red 4, 6, then 14 float up from my guy. That 14 damage alone has a chance of 0.0001% of happening, the chance of getting hit 3 times (15 x 2 attacks occurred) boggles the mind...never mind that something similar (don't have the turn to recite specifics, that dude's dead) happened with the same flagellants the previous turn.

Trying to strike agains Awe 1 (mor 18)
10200 striking with weapon Flail. att33 def21
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 3
hitunit 10200 2440 dmg3 spec2097159 ba3
10200 striking with weapon Flail. att25 def19
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 3
hitunit 10200 2440 dmg3 spec2097159 ba3
damage 4 on King of the Deep, spec0x200007 ba3
Ethereal failed
Trying to strike agains Awe 1 (mor 18)
10174 striking with weapon Flail. att19 def16
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 2
hitunit 10174 2440 dmg3 spec2097159 ba2
10174 striking with weapon Flail. att13 def8
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 2
hitunit 10174 2440 dmg3 spec2097159 ba2
damage 6 on King of the Deep, spec0x200007 ba2
Ethereal failed
Trying to strike agains Awe 1 (mor 18)
10201 striking with weapon Flail. att15 def6
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 2
hitunit 10201 2440 dmg3 spec2097159 ba2
10201 striking with weapon Flail. att19 def7
hitloc Flagellant strikes King of the Deep wl3 diff0 -> 1
hitunit 10201 2440 dmg3 spec2097159 ba1
damage 14 on King of the Deep, spec0x200007 ba1
Ethereal failed
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