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November 18th, 2007, 05:42 PM
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Second Lieutenant
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: Anyone else excited about the next patch?
Do a spell like howl or something at the start of battle would be my guess, or darkness! or firestorm!!!! bwhahaha!!
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November 18th, 2007, 06:22 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Anyone else excited about the next patch?
That's great news!
I need to compile my list of mod/map wishes (mostly convenience stuff that makes armor and item handling in mods and maps easier) soon.
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November 18th, 2007, 06:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: Anyone else excited about the next patch?
Oh wow I had missed this, that looks absolutely amazing!
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November 18th, 2007, 07:30 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Anyone else excited about the next patch?
YES! Ahem, I mean, yes, I am rather looking forward to it.
On the other hand, I can envisage my productivty at work declining precipitously 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 18th, 2007, 09:08 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Anyone else excited about the next patch?
#onebattlespell might be the single most important mod command out there. I really hope it can be used with any spell - the possibilities there are crazy.
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November 18th, 2007, 09:18 PM
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Major General
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Join Date: Oct 2006
Location: Tennessee USA
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Re: Anyone else excited about the next patch?
I have no idea what #onebattlespell does. My guess is that you can assign a spell to a creature and it will be able to cast that spell no matter its picks, and will spam it?
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November 18th, 2007, 09:32 PM
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BANNED USER
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Join Date: Feb 2007
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Re: Anyone else excited about the next patch?
Well I'm hoping it's the #entryspell idea that I was talking about before and it allows you to replicate the ability used by mandahas casting darkness, pythium communicants casting communion slave etc when they first enter combat.
If we were able to assign any non ritual spell to that, we could do some really cool stuff. For example:
Commanders that enter battle and summon something at the start.
Commanders that auto berserk.
Commanders which bring enchantments in, like DV assassins autocasting darkness, a Morrigan hero autocasting dance of the morrigans etc
Commanders that autobuff your army with a powerful buff spell.
Commanders that use the spell to gain an ability we don't have a tag for, like charge body, mossbody, phoenix pyre, hell you could even have them blink at the start of battle.
That's just off the top of my head. It would be such a useful tag, if that's what it did, that it could essentially replace the need for a load of other tags. I mean how cool would it be to have commanders who cast hell power whether you like it or not? Or who can't fly outside of combat, but in combat cast flight prebattle? Loads of possibilities.
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November 19th, 2007, 11:34 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Anyone else excited about the next patch?
Quote:
Foodstamp said:
I have no idea what #onebattlespell does. My guess is that you can assign a spell to a creature and it will be able to cast that spell no matter its picks, and will spam it?
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I believe it has the creature cast a spell at the start of battle... for example one of the kindly ones casts darkness at the start of battle.
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