Quote:
Kristoffer O said:
The unit limit in modding is just an oversight I believe. I dont think it is something that causes big memory problems or any such thing.
NTjedi's wishes on increased ingame unit max is (or might be if your comp is old and slow).
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From my testing the game uses small amounts of memory and lots of CPU. Currently on a map with only 700 provinces I've encountered the commander limit during an early era game on turn_120. The result causes failed assasination spells, failed summoning spells of commanders, no more mercenaries, etc.
My wish for an increased unit limit and commander limit should ideally be added as an adjustable game setup option. Having an adjustable commander limit and unit limit means Dominions_3 can adjust to any computer being used today, next year, 5 years from now or even 45 years from now.
I definitely recommend including this option which will allow Dominions_3 to be scalable for the computers of today and tomorrow.