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March 15th, 2002, 10:55 AM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Proportions Mod: Multiplayer anyone?
Settings look good to me.
Gorgo - I'm not even sure what you're apologising for, so don't worry about offending me. Even if you did say something offensive, I'm pretty hard to upset.
So we've got:
Arak Koba (Sol III - (Can you be more specific?))
Dogscoff (UK)
Gorgo (Germany)
Osweld (?)
PsychoTechFreak (Germany)
PVK (?)
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March 15th, 2002, 01:25 PM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
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Re: Proportions Mod: Multiplayer anyone?
So if Geoschmo is able to install the mod on PBW this weekend, we could be starting in the next days.
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March 15th, 2002, 04:37 PM
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General
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Join Date: Mar 2001
Location: UK
Posts: 4,245
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Re: Proportions Mod: Multiplayer anyone?
Woohoo! My first multiplayer since July and my first ever PBW... actually I'd better regster for PBW hadn't I?
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March 15th, 2002, 04:58 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Proportions Mod: Multiplayer anyone?
quote: Originally posted by dogscoff:
Woohoo! My first multiplayer since July and my first ever PBW... actually I'd better regster for PBW hadn't I?
Yes indeed, Chief Dogscoffson, but it is just a matter of seconds.
For me it is a "first time" also ...
[ 15 March 2002: Message edited by: PsychoTechFreak ]
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March 15th, 2002, 11:21 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Proportions Mod: Multiplayer anyone?
PvK, check PM, pleeeaaasee.
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March 16th, 2002, 05:48 AM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Proportions Mod: Multiplayer anyone?
Got it, thanks very much. PTF caught a bug with electronic warfare - I had put the efficiency variants in different families so "show latest" would offer the best of different trade-offs, but this allowed human players to cheat by stacking different varieties. I fixed it for the upcoming release, but now players will have to wade through lots of choices to see all the variants at high tech levels. Whether to-hit mods stack seems to be determined by component family number, which is also what determines which components get filtered by "Show latest only".
PvK
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March 16th, 2002, 05:54 AM
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Lieutenant Colonel
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Join Date: Jul 2001
Location: Orlando, FL
Posts: 1,259
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Re: Proportions Mod: Multiplayer anyone?
If there's still room, I'd be glad to join in. This would be my first game against non-AI, and I'd enjoy competing against some sentient beings.
__________________
The Unpronounceable Krsqk
"Well, sir, at the moment my left processor doesn't know what my right is doing." - Freefall
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March 16th, 2002, 11:10 AM
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Corporal
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Join Date: Jul 2001
Location: Wiesbaden, Germany
Posts: 105
Thanks: 0
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Re: Proportions Mod: Multiplayer anyone?
Welcome, Krsqk!
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March 16th, 2002, 08:38 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Re: Proportions Mod: Multiplayer anyone?
I'd like to play.
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March 16th, 2002, 11:35 PM
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First Lieutenant
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Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
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Re: Proportions Mod: Multiplayer anyone?
Wow, the gameplay is... different, interesting, I really begin to like the idea. It takes quite a few years to spread your empire. How many (real) years do we want to play ?
PvK, if you talk about Large Quadrant, what will be our settings for max. number of systems ? 255 ?
If a home system is affected by a random event (medium-high, really?) the resulting trouble could be a quick end for this race, or what do you think ?
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