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  #1  
Old November 20th, 2007, 12:13 PM

Janlm Janlm is offline
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Default Re: Rehosting the second turn

he has already done so, i believe. and its cool with me by the way.
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  #2  
Old November 20th, 2007, 12:52 PM
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Default Re: Rehosting the second turn

lch - the correct way to handle this is to *rename the game*, which requires nothing on the end of the participants.

I submitted a corrupted turn so please delay hosting
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Old November 21st, 2007, 12:40 AM

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Default Re: Rehosting the second turn

i too seem to be affecetd by the turn corruption, since i hadn't been reading the thread for a few days, and was just checking in in the game client.
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Old November 21st, 2007, 06:42 AM
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Default Re: Rehosting the second turn

Don't worry, it's going to be ok from now on. And the message about cheating is just because the different second turns may differ by an epsilon. I checked and your unexplainable wealth isn't too worrying.
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Old November 21st, 2007, 09:26 PM

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Default Re: Rehosting the second turn

It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
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Old November 21st, 2007, 10:59 PM
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Default Re: Rehosting the second turn

again?

Why not try to play it? We use a beta map, so some strange things will happen anyway
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  #7  
Old November 22nd, 2007, 07:45 AM
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Default Re: Rehosting the second turn

Quote:
konming said:
It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
I don't buy that. The turn corruption that I wrote about is that somebody submits his *.2h with the previously generated turn file, which can differ in some things from the newly generated turn file. Since we just started the game, these differences were minimal, but Tir seems to have made a little extra gold the first time, so maybe he recruited some more units in the old turn than he could do in the new one. The game detected this, canceled everything that was not possible, and gave the cheating warning. But the client has no memory apart from that, everything is in the turn file which has been corrected and cleared up by the server now.
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  #8  
Old November 22nd, 2007, 01:02 PM
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Default Re: Rehosting the second turn

Corrupted turn files can result in some weird effects, and you really should rename the game when you cancel a hosting.

But I don't see any problems moving forward.
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Old December 17th, 2007, 12:37 AM
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Default Re: Rehosting the second turn

ouch,that stale hurt alot.
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  #10  
Old December 18th, 2007, 06:57 PM
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Default Re: Rehosting the second turn

That was weird. I could've sworn I sent in another turn!

Also an expensive stale
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