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November 20th, 2007, 12:13 PM
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Sergeant
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Join Date: Aug 2007
Posts: 336
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Re: Rehosting the second turn
he has already done so, i believe. and its cool with me by the way.
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November 20th, 2007, 12:52 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Rehosting the second turn
lch - the correct way to handle this is to *rename the game*, which requires nothing on the end of the participants.
I submitted a corrupted turn so please delay hosting 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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November 21st, 2007, 12:40 AM
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Corporal
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Join Date: Nov 2007
Posts: 132
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Re: Rehosting the second turn
i too seem to be affecetd by the turn corruption, since i hadn't been reading the thread for a few days, and was just checking in in the game client.
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November 21st, 2007, 06:42 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
Posts: 3,861
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Re: Rehosting the second turn
Don't worry, it's going to be ok from now on. And the message about cheating is just because the different second turns may differ by an epsilon. I checked and your unexplainable wealth isn't too worrying. 
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November 21st, 2007, 09:26 PM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 525
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Re: Rehosting the second turn
It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
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November 21st, 2007, 10:59 PM
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Corporal
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Join Date: Nov 2007
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Re: Rehosting the second turn
again?
Why not try to play it? We use a beta map, so some strange things will happen anyway 
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November 22nd, 2007, 07:45 AM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Re: Rehosting the second turn
Quote:
konming said:
It is best that resubmitting turn 2 and rehost it. I have seen some pretty wierd problems with turn corruptions. In one game, there was no problem for a while, but then all kinds of strange things happened about 20 turns later.
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I don't buy that. The turn corruption that I wrote about is that somebody submits his *.2h with the previously generated turn file, which can differ in some things from the newly generated turn file. Since we just started the game, these differences were minimal, but Tir seems to have made a little extra gold the first time, so maybe he recruited some more units in the old turn than he could do in the new one. The game detected this, canceled everything that was not possible, and gave the cheating warning. But the client has no memory apart from that, everything is in the turn file which has been corrected and cleared up by the server now.
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November 22nd, 2007, 01:02 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Rehosting the second turn
Corrupted turn files can result in some weird effects, and you really should rename the game when you cancel a hosting.
But I don't see any problems moving forward.
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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December 17th, 2007, 12:37 AM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: Rehosting the second turn
ouch,that stale hurt alot.
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December 18th, 2007, 06:57 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
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Re: Rehosting the second turn
That was weird. I could've sworn I sent in another turn!
Also an expensive stale 
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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