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  #1  
Old November 21st, 2007, 09:54 AM

Panpiper Panpiper is offline
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Default Re: Mod thread- WH hordes of chaos

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Humakty said:
I've been trying to playtest your mod,but the rapid progression of your work has not made it easy.
Heh. Sorry about that. ;-)

Thank you, thank you, thank you Hamakty. As I've said several times before, I am really bad at playbalancing myself, much preferring to work within a point build system. Your feedback (and hopefully that of others) is what will really get this mod properly aligned with other races.
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Has they are now they're maybe the most powerful army around, because an elite army with 2/3/4 F mages, before phoenix power,is absolutely deadly.As it is, their only weakness is the low MR of these guys.
That and their lack of their own ranged troops. They are meant to be powerful. What is supposed to balance this out is their difficulty in massing any sort of large numbers. To that end their forts are kept very low admin. Also to that end, your feedback is a great boon. All your suggestions have been implemented.

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Great and speedy work on this mod ! Keep going, and you'll have the undisputed honor to finish the 13 other nation mods (with their UPP).
I have gotten little real work done in days. I am going to have to stop modding at some point today for at least a little while to attend to a few things. ;-)
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  #2  
Old November 22nd, 2007, 01:21 PM

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Default Re: Mod thread- WH hordes of chaos

I want to add a 'musician' summonable unit similar to the banner bearer summonable unit. This is thematic with the way the miniatures game works and will make Chaos armies even more colorful. The banner bearer currently confers a 10 standard and a +5 fear. This is appropriate for the banner. However I really am not sure what effect to give the musicians to make them different and worth including in a unit. Does anyone have any ideas?

I am thinking of perhaps replicating somewhat the effect of the banner bearer, giving the musician a 5 standard and +0 fear and instead of the near useless 'kick' attack of the banner bearer, give them instead a reasonable area effect attack. For a melee unit however that could well be more of a handicap than a boon, given that they are likely to be hitting their own guys half the time they attack.
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  #3  
Old November 22nd, 2007, 01:39 PM

llamabeast llamabeast is offline
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Default Re: Mod thread- WH hordes of chaos

You should be very careful putting fear on any but the strongest units. It's extremely powerful.

Also with the standard bearer, even AOE1 is powerful. I assume you must be talking about larger areas, since AOE1 would never hit your own men. But anything larger than AOE1 is almost certainly overpowered.
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  #4  
Old November 22nd, 2007, 02:31 PM

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Default Re: Mod thread- WH hordes of chaos

Banners are an integral part of warhammer armies, something that is seen with virtually every showcased unit. The game mechanics have these banners as powerful magical devices that indeed, project power causing fear in the enemy and strengthening the morale of their own men. I really feel that including such a banner is vital to preserving the spirit of warhammer. However there is nothing to say that such banners come cheap. It may well be that I have them too cheap, perhaps far too cheap.

Currently in the Chaos Undivided mod, such a banner is carried by a 'relatively' crunchy troop, not much tougher than the standard, recruit anywhere chaos warrior (other than being blessable). He has a rather ineffectual attack. Currently it costs 5 blood to summon (create the banner effectively) and is a level two blood spell for research. Assuming it is kept in the game, what level and blood cost would you recommend llamabeast in order for it to be balanced?
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Old November 22nd, 2007, 02:42 PM
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Default Re: Mod thread- WH hordes of chaos

If you make the standard bearer a commander, you can make him more powerful without making him cost bajillion gold.
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Old November 22nd, 2007, 02:51 PM

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Default Re: Mod thread- WH hordes of chaos

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Burnsaber said:
If you make the standard bearer a commander, you can make him more powerful without making him cost bajillion gold.
Currently the banner bearer does not cost gold, it is a summonable troop. Plus the idea is not to make it even more powerful, but to find the right game cost that reflects it's current power.

I want to keep it a troop, not a commander, for a couple of reasons; I like the visual of the banner being among the troops when looking at the army setup screen. Also I envision that many players would want to have one such banner per unit and if it were a commander, that would turn into a 'lot' of commanders.
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Old November 22nd, 2007, 02:59 PM

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Default Re: Mod thread- WH hordes of chaos

Um, I'm not really sure about summoning costs, that would take a bit more thought. Having a banner bearer is fine - there are already quite a few of these in Dominions, and they all have the morale boosting effect. Fear is a strong thing though - probably equivalent to Terror in Warhammer. It is similarly rare. If you really want fear then I would say make it fear+0.

What you could do is have two summons. One would be an ordinary banner bearer at the cost you describe or even cheaper, basically a slightly above-average warrior who gives a morale boost to his neighbours. Then you could have a higher-level summon to get a banner bearer with a powerful magical banner enchanted by the chaos gods to cause fear in their enemies. This guy could have the fear property, or it might even be possible to mod the weapon so that it causes AOE fear in those it strikes, which would be fun.

This is also slightly more warhammer-y to my mind. After all most standard bearers don't carry magic standards.
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Old November 22nd, 2007, 03:11 PM

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Default Re: Mod thread- WH hordes of chaos

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llamabeast said:
it might even be possible to mod the weapon so that it causes AOE fear in those it strikes, which would be fun.
You are right llamabeast, that could be seriously hilarious. It is also quite realistic. Panic is indeed contagious.

I would take your advice with the standard bearer and eliminate the fear from the basic version and create a 'better' more expensive version for the later game. However I don't really want to have a player wind up with 'redundant' standard bearers, as one never sees a unit with more than one banner. I would rather simply find the right cost for the banner bearer as is such that a player won't have them until they can afford their effect. Then they can gaze upon their army, rightfully proud of it's awesome power. :-)
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