|
|
|
 |

March 27th, 2002, 03:32 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod: Multiplayer anyone?
3000 points.
|

March 27th, 2002, 09:41 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod: Multiplayer anyone?
PvK, could we reconsider the quadrant size ? This morning I have done a quick and dirty count with ancient race, medium based on 100 comes up with about 40 systems, 26 of them are just eye-candy, black-holes and so forth. If we are 10 or 11 players, this would be very tight in space. Maybe it should not be large, I propose medium based on 250 or similar.
|

March 27th, 2002, 11:53 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod: Multiplayer anyone?
Yes, although I think we'll use the new sidereal type as seen in 1.5.3 (just posted). It has far fewer planetless systems, although there are fewer planets per system. I think we may want to go with Large after all, because we have about ten players now.
PvK
|

March 28th, 2002, 01:22 AM
|
National Security Advisor
|
|
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod: Multiplayer anyone?
"26 of them are just eye-candy, black-holes and so forth"
I'm thinking anythink that can kill your ships isn't eye-candy  And in some mods (this one as well I think) black holes are an early barrier to colonization because your colony ships are just too slow to get past them.
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
|

March 28th, 2002, 01:43 AM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Proportions Mod: Multiplayer anyone?
Yes. I also modded some more of the new systems to at least do some things. Some of the black holes are not only impassible by low-tech Proportions colony ships, the larger ones are even inescapable by them (they will be pulled inside).
PvK
|

March 28th, 2002, 11:40 AM
|
 |
First Lieutenant
|
|
Join Date: Mar 2001
Location: Bordesholm, Germany
Posts: 781
Thanks: 6
Thanked 0 Times in 0 Posts
|
|
Re: Proportions Mod: Multiplayer anyone?
Yes, yes, all right. I just thought about the 14 colonizable systems for 10 players. If your home system is surrounded by "eye-candy" you are screwed anyway in proportions.
|

March 28th, 2002, 07:57 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Proportions Mod: Multiplayer anyone?
Pvk,
Has the game been setup on PBW yet? I looked but didn't see any that say anything about the Proportions mod. If you get the game setup now people will have a few days to join and for the newbies time to get familier with PBW. They can upload their .emp files there instead of sending them to you. Of course if you make significant changes to the mod they may need to send you new .emp files before the game starts.
I would suggest that when people join at the time they put in their empire name, they can put the shipset name in parenthases. This way you will now for those that are using stock shipsets.
You can set it up using the 1.5 that's on there now as the Version. When you have the final game Version ready I can change the game to that.
Also is there room for another player? I read you have 10 now. What's the limit?
Geoschmo
[ 28 March 2002: Message edited by: geoschmo ]
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|