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November 21st, 2007, 07:21 PM
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Major
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Join Date: Oct 2006
Location: Bern, Switzerland
Posts: 1,109
Thanks: 14
Thanked 17 Times in 14 Posts
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Re: First Post: Suggestions on Nation choices?
Man has also
Stealthy raiders (Warden or Cu Siddhe)
Knights (They are just strong units)
Good Nature magic --> Lots of army buffs like mass protection, relieve and mass regeneration
Look that you get some fire on the pretender for the flaming arrows.
Every nation is somehow competitive.
btw. i would succest to play some MP, as playing against the AI is not what makes Dom3 fun
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November 21st, 2007, 07:28 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: First Post: Suggestions on Nation choices?
I would say that aside from Lanka and Niefelheim, the only out-of-the-box SC/thug nation would be Fomoria, unless you go for a double bless on some of the better bless nations.
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November 21st, 2007, 07:37 PM
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General
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Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
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Re: First Post: Suggestions on Nation choices?
What about Yomi? Dai Oni self-bless (at least E4N4) with built-in Fire Shield and Soul Vortex works pretty good IMO.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
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November 21st, 2007, 07:44 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: First Post: Suggestions on Nation choices?
MA Marignon is a nice nation for learning. The army is decent and has combined arms, and they have excellent non-unique SC summons. Magic's kinda narrow and the age problem is annoying but they follow the "normal" progresion of power- arms - arms and casters - SCs.
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November 21st, 2007, 08:29 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: First Post: Suggestions on Nation choices?
Quote:
Tyrant said:
MA Marignon is a nice nation for learning. The army is decent and has combined arms, and they have excellent non-unique SC summons. Magic's kinda narrow and the age problem is annoying but they follow the "normal" progresion of power- arms - arms and casters - SCs.
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Thanks Tyrant, I will give them a try as well. 
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November 21st, 2007, 08:25 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: First Post: Suggestions on Nation choices?
Quote:
Edi said:
I would say that aside from Lanka and Niefelheim, the only out-of-the-box SC/thug nation would be Fomoria, unless you go for a double bless on some of the better bless nations.
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Yea, I thoght about Fomoria, just skipped them as there aren't any good guides. I'm going to give them a shot anyhow though, looks like I will need to get GoH ASAP to deal with afflictions.
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November 21st, 2007, 08:23 PM
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Corporal
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Join Date: Nov 2007
Posts: 61
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: First Post: Suggestions on Nation choices?
Quote:
Hadrian_II said:
Man has also
Stealthy raiders (Warden or Cu Siddhe)
Knights (They are just strong units)
Good Nature magic --> Lots of army buffs like mass protection, relieve and mass regeneration
Look that you get some fire on the pretender for the flaming arrows.
Every nation is somehow competitive.
btw. i would succest to play some MP, as playing against the AI is not what makes Dom3 fun
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Thanks Hadrian_II. I will give Man a try as well. I guess I have just been spoiled by playing thug nations against the AI, as I can't stand replenishing armies, and with Neifel, for example, that is a rare need. However, Lanka isn't so bad, as I can replinish anywhere, unlike Ermor or Neifel.
As for MP, I would love to play some MP, but I am really put off by what seems to be a very complicated process (find a game in the forum, get on IRC, play during certian times I am guessing, etc.). My wife is learning the game, and if I can get a buddy of mine to learn it, I can play MP with them. I guess I'll head into the forum and try to find a good game anyway, just kinda hate coming in and getting stomped, LOL.
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November 22nd, 2007, 09:38 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: First Post: Suggestions on Nation choices?
Quote:
Networkingguru said:
As for MP, I would love to play some MP, but I am really put off by what seems to be a very complicated process (find a game in the forum, get on IRC, play during certian times I am guessing, etc.). My wife is learning the game, and if I can get a buddy of mine to learn it, I can play MP with them. I guess I'll head into the forum and try to find a good game anyway, just kinda hate coming in and getting stomped, LOL.
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Playing MP is really pretty simple. You don't need IRC, you can play any time you want and there are newbie games starting fairly regularly. IRC is good for playing blitz games, that start up and play straight through. Most MP games on the forum start with a 24 hour timer, so you can do your turn any time during the day. This does lead to games lasting for months.
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