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November 22nd, 2007, 12:16 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Anyone else excited about the next patch?
YAY!
Oh man that's awesome. I know other people aren't as excited about this as me, but this adds so much stuff we can do. I'm not really interested in having it in troops (can you imagine all the troops on a battlefield casting their spell one by one at the start of the battle?) but having it on commanders will be great.
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November 22nd, 2007, 05:41 AM
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Corporal
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Join Date: Jun 2007
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Re: Anyone else excited about the next patch?
Hm, it would be really nice to have that on troops.
I have made a mod about Githzerai (it's hanging in the void waiting for completion at the moment) and this means: Kick (and punch)-*** Monks. And if they had the ability do deflect arrows, this would be even cooler.
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November 22nd, 2007, 06:31 AM
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Colonel
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Join Date: Jun 2007
Location: Finland
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Re: Anyone else excited about the next patch?
Quote:
Maraxus said:
Hm, it would be really nice to have that on troops.
I have made a mod about Githzerai (it's hanging in the void waiting for completion at the moment) and this means: Kick (and punch)-*** Monks. And if they had the ability do deflect arrows, this would be even cooler.
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That's easy. Give them a prot 0 shield with parry 10 called "Monk Dodge" or something. That should make them pretty much immune to arrows without affecting melee at all. (the unit screen will display obscene defense, but just make note of it in the unit discription so that the plaeyr isn't misled).
I used this trick in my Alugra, City of Wonders nation (see sig)
__________________
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If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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November 22nd, 2007, 07:58 PM
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Corporal
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Join Date: Jun 2007
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Re: Anyone else excited about the next patch?
As far as I see read it, Ranged combat has "shield hits", too. Am I wrong here?
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November 22nd, 2007, 08:15 PM
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BANNED USER
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Re: Anyone else excited about the next patch?
No, in ranged combat if the parry check is passed, the projectile is stopped no matter what the protection value of the shield is.
Hide shields can parry jotun boulders no problem.
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November 23rd, 2007, 02:27 PM
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General
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Re: Anyone else excited about the next patch?
I think boulders and ballistae ignore shields. But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.
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November 23rd, 2007, 02:46 PM
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Colonel
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Join Date: Jun 2007
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Re: Anyone else excited about the next patch?
Quote:
Kristoffer O said:
I think boulders and ballistae ignore shields. But that might have changed now that the flail effect is no longer bypassing shields, just adding +2.
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If this is true, you could use #flail on ranged weapons to ignore shields? That would be unbelieably awesome. Sombre had problems with his Warpfire throwers because the Warpfire was constantly parried by shields.
You can bypass it with #secondaryeffectalways, but that "fix" has its problems..
__________________
I have now officially moved to the Dom3mods forums and do not actively use this account any more. You can stll contact me by PM's, since my account gives e-mail notifications on such occasions.
If you need to ask something about modding, you can contact me here.
See this thread for the latest info concerning my mods.
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