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  #1  
Old November 22nd, 2007, 09:43 AM
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Burnsaber Burnsaber is offline
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Default Re: Super Restricted Pretender Mod

Cyclops seems to only be in greek mythology, but I think it could be thematical in Earth-heavy nations (Agartha?)

About Prince of Death, how about restricting him to death-heavy nations? C'tis of all ages, Ermor of all ages, Helheim.

According to wikipedia (I know, there are better sources, but wikipedia is fastets and most likely accurate enough for this cause, it's not like we are being scientific or anything.) Manticore is from Persia according to wikipedia. http://en.wikipedia.org/wiki/Manticore. So Abyssia would most likely be a good choice. Caelum might also be a candidate because of the Zoroastrianism (manticore also flies!). Manticore is not that powerful, so it also might be given to blood heavy nations (crossbreeds, you know), if ti spread more widely, perhaps it will see some use when it doesn't have to compete with Wyrm all the time.

About Titan. I was thinking it could be thematical for all of the following:
Skandinavia, Vanheim all ages, Giants of all ages, Helheim (Titan is a obvious Thor wannabe)
Arcosephale of all ages (umm.. Zeus, anyone?)
EA Ermor (Jupiter from Rome)
EA and MA Ulm (Germans also had Thor)
Tir' n' Og, Eriu and Man of all ages (thunder god fits their style)
Caelum of all ages (fits their style and it allows them to dip for earth magic)

I assume that you will restrict the rainbows according to paths? That only frost/water mage nations will get Forst Father and so on?
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  #2  
Old November 22nd, 2007, 12:39 PM

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Default Re: Super Restricted Pretender Mod

Paths are basically the only thing I have to go on with the rainbows, but I will also consider if the nation has a national pretender 'rainbow', ie a pathcost10 dom1 sort of god. There also might be some flavour reasoning in there, for example the human centric nations might get more of them.

I think restricting PoD to only death heavy nations makes sense, not so much because he's very powerful, but because he's absolutely about death and nothing else. Nations with minor death or cultures that happen to have death gods aren't going to qualify, I think. So MA/LA Ermor, EA/LA Ctis, LA Agartha, Helheim,.. yeah.

The Master Liche, being an archmage in his former life, could go with human nations with solid magic and some interest in death, while the 'jock' version is another death heavy guy. Obviously LA Ermor will get both liches and the PoD, though not the VQ, because vampires want to rule over living cattle not a blasted wasteland of undead. MA Ermor gets PoD, one liche and VQ. So there will be some little changes from age to age that will fit nicely with dom3.

I might also add a national pretender or two to some nations that without the defaults simply have too few. LA Jomon for instance could arguably get Divine Emperor as a choice.

Manticore seems a bit monstrous for Caelum (who are rather angelic) and they get a load of flying pretenders as it is, but it's possible.
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Old November 24th, 2007, 07:29 AM

Aezeal Aezeal is offline
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Default Re: Super Restricted Pretender Mod

I'd give the cyclops primarily to Agartha "a race of one-eyed humanoids" .. don't you think?

There are enough dragons to restrict them a bit while all nations still get access to at least one.

Green dragon for any nation with a bit of poison or nature based
Blue for water/cold nations
Red for heat/death nations

Manticore restricted to Pangaea, and blood nations.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #4  
Old November 24th, 2007, 08:51 AM
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Default Re: Super Restricted Pretender Mod

You could always change some pretenders to make them more thematically appropriate for certain nations, even if it is only in the description or sprite.

For instance, you could have the Cyclops as a god for both Arcoscephale and Agartha, where in Agartha he is not a cyclops of Greek mythology, but actually an animate granite colossus in the image of an ancient Oracle king. You might want to put the NeverHeals and MagicBeing tag on him and change his sprite, but otherwise, no real change in statistics would be required.
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Old November 24th, 2007, 11:06 AM
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Default Re: Super Restricted Pretender Mod

Can you imagine an inanimate pretender inMA Agartha's Golem Cult dominion? In Dominion 10? That's DOUBLE the boost! A prophetized Marble (or Onyx) Oracle is bad enough...
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Old November 24th, 2007, 12:24 PM

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Default Re: Super Restricted Pretender Mod

I can change the pretenders slightly in name and description if it's needed. I won't be doing any graphical changes and any stat changes will be very minor, stuff like adding swamp survival for a MA Ctis appropriate pretender or whatever.

Agartha getting a version of the Cyclops makes perfect sense, good call.
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Old November 24th, 2007, 01:19 PM

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Default Re: Super Restricted Pretender Mod

thanks
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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