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  #1  
Old November 23rd, 2007, 03:34 AM

Folket Folket is offline
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Default Re: Really annoying spell scripting issue - Bug?

How come I have never had this problem?
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  #2  
Old November 23rd, 2007, 03:48 AM

Sombre Sombre is offline
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Default Re: Really annoying spell scripting issue - Bug?

Playing as Man and Pangaea it seems if you have touch of madness researched and they at any point deviate from the script (you left them unscripted or they didn't want to cast the spells you scripted) it will be the spell they cast. Not something nice and safe like storm of thorns or protection or something. No, it's touch of madness every time. Especially if there are archers nearby.

It was modded to cost 1 gem in cbm, which makes it much less likely to get cast.
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  #3  
Old November 23rd, 2007, 03:48 AM
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Edi Edi is offline
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Default Re: Really annoying spell scripting issue - Bug?

I haven't seen this particular problem in my own games, but that doesn't mean much because I use such difficult research settings that I need to prioritize carefully, therefore this often comes late.

I can add it to the shortlist with a question mark.
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Old November 23rd, 2007, 11:17 AM

Networkingguru Networkingguru is offline
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Default Re: Really annoying spell scripting issue - Bug?

Quote:
Edi said:
I haven't seen this particular problem in my own games, but that doesn't mean much because I use such difficult research settings that I need to prioritize carefully, therefore this often comes late.

I can add it to the shortlist with a question mark.
Thanks Edi! I have screenshots if you want them.
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  #5  
Old November 23rd, 2007, 11:21 AM
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Edi Edi is offline
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Default Re: Really annoying spell scripting issue - Bug?

Quote:
Networkingguru said:
Quote:
Edi said:
I haven't seen this particular problem in my own games, but that doesn't mean much because I use such difficult research settings that I need to prioritize carefully, therefore this often comes late.

I can add it to the shortlist with a question mark.
Thanks Edi! I have screenshots if you want them.
I don't think they are necessary. It's by no means a unique problem, ToM is one of the issues that has caused more than its fair share of angry smilies on this forum. A savegame where such a battle is taking place that turn would be more valuable from the analysis point of view.
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