oragus said:
Yep, you honestly want them to put it in game? You do realize its almost half the entire game screen long?
What's the problem? The Danuta armoured train is only 14 hexes long at vehicle scale....
I was thinking about using Pyros' movement system for a Russian player vs Ratte AI scenario. I could reverse engineer what you already posted but it would be easier to have the separate bits.
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It smells like - victory"
oragus said:
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
Sorry Oragus, you slipped a couple of orders of magnitude. 35m at 150mm/pixel is 223 pixels not 229 hexes. A lot more game-able. Thanks very much for the bmps.
Troopie: various sources say around 40 kph
__________________
"I love the smell of anthracite in the morning...
It smells like - victory"
I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.