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  #1  
Old November 24th, 2007, 06:27 PM
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Default Re: P-1000 Ratte WIP

What's the speed of that monster? You know 1 per turn is as low as you can go.

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  #2  
Old November 24th, 2007, 07:16 PM
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Default Re: P-1000 Ratte WIP

14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
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Old November 24th, 2007, 07:39 PM
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Default Re: P-1000 Ratte WIP

Quote:
oragus said:
14 hexes is a far cry from 229 hexes long....lol...but if you want it.. Here it is.
Sorry Oragus, you slipped a couple of orders of magnitude. 35m at 150mm/pixel is 223 pixels not 229 hexes. A lot more game-able. Thanks very much for the bmps.

Troopie: various sources say around 40 kph
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Old November 24th, 2007, 09:29 PM
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Default Re: P-1000 Ratte WIP

35m converted to inches is 1377.949/6 = 229.65816~. If any thing I should have made it 230. lol

At least the program called "Convert" says its 1377.949. lol

You are welcome. Enjoy it. Have fun trying to get it to work right. LOL
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Old November 25th, 2007, 01:45 AM
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Default Re: P-1000 Ratte WIP

Pyros Movement System?
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Old November 25th, 2007, 01:49 AM

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Default Re: P-1000 Ratte WIP

Quote:
MarkSheppard said:
Pyros Movement System?
I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.
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Old November 25th, 2007, 10:31 AM
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Default Re: P-1000 Ratte WIP

Quote:
thatguy96 said:
Quote:
MarkSheppard said:
Pyros Movement System?
I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.
There were a couple of different blocking terrain suggestions but I'm not sure if any were made by Pyros.
What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement.
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