I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.
I can't remember exactly, but I think this is in reference to the usage of terrain "blocking" to funnel the movement of multi-sectioned units suggested by AI in scenarios, suggested by Pyros when the matter of armored trains in WinSPWWII was brought up.
There were a couple of different blocking terrain suggestions but I'm not sure if any were made by Pyros.
What I was referring to was his carefully calculated placement of way points allowing quite precise control of AI unit movement.
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