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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old November 25th, 2007, 09:18 AM

llamabeast llamabeast is offline
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Default Re: Questions About Heroes, Forging, and Scrying

There is #startcom and #startscout. You can have only one of each, but the scout doesn't actually have to be a scout - basically you can just give two commanders of your choice to the nation at the beginning.
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  #2  
Old November 25th, 2007, 10:41 AM

Sombre Sombre is offline
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Default Re: Questions About Heroes, Forging, and Scrying

The mod manual gives you those two options, but it seems like you might take the third.

To answer the question I missed, no you can't mod nation restricted items.
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Old November 26th, 2007, 09:29 AM

malthaussen malthaussen is offline
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Default Re: Questions About Heroes, Forging, and Scrying

Not having a scout at the beginning is no big deal, but as Sombre said, I do try to live up to my name.

Creating two monsters and not making them recruitable took care of the uniqueness problem, as far as I can tell. So the FM and Prophet can both start for the nation, without worrying about hero events.

I wonder why there are no nation-specific items? Seems to me there ought to be. It seems wrong that mages can forge, e.g., black steel armor without first having to steal the secret from Ulm.

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